fix(android): broken interface computation#89
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android/src/main/java/com/orientationdirector/implementation/Utils.kt
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android/src/main/java/com/orientationdirector/implementation/Utils.kt (1)
30-32: Consider extracting the tolerance constants.The inline helper function is clean, but the tolerance values are scattered throughout the method. Consider extracting them as constants for better maintainability and consistency.
+private const val FACE_UP_DOWN_PITCH_TOLERANCE = 30f +private const val ORIENTATION_TOLERANCE = 45f +private const val FACE_UP_DOWN_ROLL_TOLERANCE = 30f fun convertToDeviceOrientationFrom(orientationAngles: FloatArray): Orientation { // ... existing code ... - val faceUpDownPitchTolerance = 30f fun isValueCloseTo(value: Float, target: Float, tolerance: Float): Boolean { return value in (target - tolerance)..(target + tolerance) }
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android/src/main/java/com/orientationdirector/implementation/Utils.kt (1)
34-54: Orientation mappings and tolerances confirmed
All mappings inconvertToDeviceOrientationFromalign with the expected device orientations, and the existing tests cover each principal case. While the 45° roll and 30° pitch tolerances do produce overlapping detection regions at their boundaries (for example, roll = ±45° with pitch within ±30°), thewhen‐branch order (face up/down → portrait → portrait-upside-down → landscape) ensures a deterministic outcome.• File: android/src/main/java/com/orientationdirector/implementation/Utils.kt
– faceUp/down: pitch ±30°, roll ±45°
– portrait/u-down: pitch ±45° around ±90°
– landscape: roll ±45° around ±90°
– branch priority avoids ambiguity on overlaps
• Tests in UtilsTest.kt validate the central angle cases for each orientationIf you need to guarantee behavior exactly at the tolerance boundaries, you may add tests for those edge values or adjust the tolerance constants. Otherwise, no changes are required here.
android/src/main/java/com/orientationdirector/implementation/Utils.kt
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Summary by CodeRabbit
Bug Fixes
Refactor