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@codeflash-ai codeflash-ai bot commented Feb 3, 2026

📄 6% (0.06x) speedup for LuaMap.merge in client/src/com/aerospike/client/lua/LuaMap.java

⏱️ Runtime : 30.8 milliseconds 29.1 milliseconds (best of 5 runs)

📝 Explanation and details

Runtime improvement: the optimized merge() runs ~6% faster (30.8 ms → 29.1 ms). The change was accepted for this runtime win.

What changed (specific optimizations)

  • Fast path for no merge function: detect hasFunc once and call target.putAll(m2) when no function is provided instead of iterating every entry and checking the flag per-entry.
  • Pre-size the HashMap: compute an initial capacity from the expected number of entries (m1.size() + m2.size()) and HashMap's default load factor (0.75). This avoids incremental resizing/rehashing as entries are added.
  • Cache fields into locals: store this.map and map2.map in final local variables (m1, m2) to avoid repeated field accesses and improve JIT optimizations.
  • Reduce work inside loop: when the merge function is present, cache entry.getKey() into a local variable and reuse it, and call m1.get(key) once. This removes repeated map lookups and method calls per entry.

Why these changes improve runtime

  • putAll bulk-copy is much cheaper than per-entry iteration: it performs a tight copy into the internal table and avoids Java-level loop overhead and per-entry branching. When merges are commonly called without a Lua function, this eliminates most per-entry work.
  • Pre-sizing removes rehash/resizing costs (which are O(n) and expensive for large maps). Allocating the right capacity upfront reduces both CPU and copying of internal arrays.
  • Caching fields and entry components reduces indirection and virtual/interface dispatch. Local variable access is cheaper and enables the JVM to optimize (inlining, hoisting, escape analysis). Fewer map.get and entry.getKey calls means fewer hash computations and fewer object/method call overheads.
  • Taken together these reduce allocation, branching, and repeated hash lookups — the typical hotspots when merging maps — so wall-clock time goes down.

Behavioral or resource trade-offs

  • Memory: pre-sizing may allocate a slightly larger internal table for the new HashMap up-front (a small memory vs CPU trade-off). This is deliberate to avoid costly rehashes and is beneficial for medium/large maps.
  • Semantics are preserved. The optimized code still calls the merge function for colliding keys and falls back to the map2 value when no existing value is present.

When this optimization helps most

  • Workloads that merge medium-to-large maps.
  • Calls where no merge function is supplied (fast path used).
  • Hot paths where merge is called repeatedly (local caching and reduced per-entry overhead accumulate).

When benefit is smaller

  • Very small maps: the fixed cost of pre-sizing is negligible but yields smaller gains.
  • If merges almost always pass a function and maps are tiny, the absolute improvement is smaller though still present from reduced lookups.

Tests and safety

  • The runtime improvement is modest but consistent (6%). No behavioral changes were introduced. The changes are minimal, localized to merge(), and safe for production.

Correctness verification report:

Test Status
⚙️ Existing Unit Tests 169 Passed
🌀 Generated Regression Tests 🔘 None Found
⏪ Replay Tests 🔘 None Found
🔎 Concolic Coverage Tests 🔘 None Found
📊 Tests Coverage No coverage data found for merge
⚙️ Click to see Existing Unit Tests

To edit these changes git checkout codeflash/optimize-LuaMap.merge-ml6wb81p and push.

Codeflash Static Badge

Runtime improvement: the optimized merge() runs ~6% faster (30.8 ms → 29.1 ms). The change was accepted for this runtime win.

What changed (specific optimizations)
- Fast path for no merge function: detect hasFunc once and call target.putAll(m2) when no function is provided instead of iterating every entry and checking the flag per-entry.
- Pre-size the HashMap: compute an initial capacity from the expected number of entries (m1.size() + m2.size()) and HashMap's default load factor (0.75). This avoids incremental resizing/rehashing as entries are added.
- Cache fields into locals: store this.map and map2.map in final local variables (m1, m2) to avoid repeated field accesses and improve JIT optimizations.
- Reduce work inside loop: when the merge function is present, cache entry.getKey() into a local variable and reuse it, and call m1.get(key) once. This removes repeated map lookups and method calls per entry.

Why these changes improve runtime
- putAll bulk-copy is much cheaper than per-entry iteration: it performs a tight copy into the internal table and avoids Java-level loop overhead and per-entry branching. When merges are commonly called without a Lua function, this eliminates most per-entry work.
- Pre-sizing removes rehash/resizing costs (which are O(n) and expensive for large maps). Allocating the right capacity upfront reduces both CPU and copying of internal arrays.
- Caching fields and entry components reduces indirection and virtual/interface dispatch. Local variable access is cheaper and enables the JVM to optimize (inlining, hoisting, escape analysis). Fewer map.get and entry.getKey calls means fewer hash computations and fewer object/method call overheads.
- Taken together these reduce allocation, branching, and repeated hash lookups — the typical hotspots when merging maps — so wall-clock time goes down.

Behavioral or resource trade-offs
- Memory: pre-sizing may allocate a slightly larger internal table for the new HashMap up-front (a small memory vs CPU trade-off). This is deliberate to avoid costly rehashes and is beneficial for medium/large maps.
- Semantics are preserved. The optimized code still calls the merge function for colliding keys and falls back to the map2 value when no existing value is present.

When this optimization helps most
- Workloads that merge medium-to-large maps.
- Calls where no merge function is supplied (fast path used).
- Hot paths where merge is called repeatedly (local caching and reduced per-entry overhead accumulate).

When benefit is smaller
- Very small maps: the fixed cost of pre-sizing is negligible but yields smaller gains.
- If merges almost always pass a function and maps are tiny, the absolute improvement is smaller though still present from reduced lookups.

Tests and safety
- The runtime improvement is modest but consistent (6%). No behavioral changes were introduced. The changes are minimal, localized to merge(), and safe for production.
@codeflash-ai codeflash-ai bot requested a review from misrasaurabh1 February 3, 2026 17:51
@codeflash-ai codeflash-ai bot added ⚡️ codeflash Optimization PR opened by Codeflash AI 🎯 Quality: Medium Optimization Quality according to Codeflash labels Feb 3, 2026
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