- Easy-to-use 'swifty' API to invoke calculations
- Unified set of easing functions
- Arbitrary cubic bezier based easings (see
.cubicBezier(...)) - Piecewise linear easings similar to CSS
linear()(seepiecewiseLinear(...)) - Spring-based easings with physics configuration (see
spring(...)) - Emulate default easings from iOS (see
.caEaseIn,.caEaseOut,.caEaseInEaseOut) - Interpolation shorthands for commonly used types like
CGPoint,CGSize,CGAffineTransform,UIColorandUIBezierPath - Interactive demo app
- Extensive test coverage and fully documented
- Supports iOS 12.0+ / Mac OS X 10.13+ / tvOS 12.0+ / watchOS 4.0+ / visionOS 1.0+
let startValue = 20.0
let endValue = 60.0
let progress = 0.5 // Assume a progress variable that ranges from 0 to 1
let valueAtProgress = Easing.cubicEaseIn.calculate(
d1: startValue,
d2: endValue,
g: progress
)g is the input (often time or progress). g1/g2 define the input range, and d1/d2 define the output range. The easing maps g from [g1, g2] to [d1, d2] using the chosen curve.
// Map input range to output range
let output = Easing.quadraticEaseInOut.calculate(
g1: 0,
d1: 0,
g2: 100,
d2: 1,
g: input
)With clamp: true (default), values outside [g1, g2] are clamped to the nearest endpoint: for example g = -20 behaves like g = 0 and returns d1, while g = 140 behaves like g = 100 and returns d2. With clamp: false, those inputs will extrapolate beyond the range (e.g. g = -20 gives a value below d1, g = 140 gives a value above d2).
Imagine an interaction with a UIScrollView where its header is fully visible when the content offset is zero and fades out completely as the content offset exceeds 100 points. You can express this behavior with the following code in your scrollViewDidScroll method:
let minOffset = 0.0
let alphaForMinOffset = 0.0
let maxOffset = 100.0
let alphaForMaxOffset = 1.0
let offset = scrollView.contentOffset.y
headerView.alpha = Easing.quadraticEaseInOut.calculate(
g1: minOffset,
d1: alphaForMinOffset,
g2: maxOffset,
d2: alphaForMaxOffset,
g: offset
)let startTransform = CGAffineTransform.identity
let endTransform = CGAffineTransform(scaleX: 2, y: 2)
let progress = 0.5 // Assume a progress variable that ranges from 0 to 1
view.transform = startTransform.interpolate(to: endTransform,
progress: progress,
easing: .linear)CSS linear(0, 0.25 75%, 1) translates to:
let easing = Easing.piecewiseLinear([
PiecewiseLinearStop(0), // x defaults to 0
PiecewiseLinearStop(0.25, at: 0.75), // explicit stop position
PiecewiseLinearStop(1) // x defaults to 1
])let swiftUISpring = Easing.spring(.swiftUISpring, initialVelocity: 0)
let customSpring = Easing.spring(
mass: 1,
stiffness: 100,
damping: 10,
initialVelocity: 0,
duration: 1
)In the repo, you will find an interactive demo iOS app to experiment with different easings and discover the most suitable one for your needs.
Use Swift Package Manager and add dependency to Package.swift file.
dependencies: [
.package(url: "https://github.com/psharanda/Easing.git", .upToNextMajor(from: "4.0.0"))
]Alternatively, in Xcode select File > Add Package Dependencies… and add Easing repository URL:
https://github.com/psharanda/Easing.git
The main set of easing functions is a Swift port of https://github.com/warrenm/AHEasing and https://github.com/ai/easings.net
CubicBezierInterpolator is a Swift port of nsSMILKeySpline code from Mozilla https://github.com/mozilla-services/services-central-legacy/blob/master/content/smil/nsSMILKeySpline.cpp
We welcome contributions! If you find a bug, have a feature request, or want to contribute code, please open an issue or submit a pull request.
Easing is available under the MIT license. See the LICENSE file for more info.














































