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Horrible performance compiling zero-initialization of large arrays
bugBug, regression, crashBug, regression, crashneeds-triageAwaiting triageAwaiting triageStatus: Open.#8958 In microsoft/DirectXShaderCompiler;[SPIR-V] SPIR-V not valid when ROV is used with branch if.
bugBug, regression, crashBug, regression, crashneeds-triageAwaiting triageAwaiting triagespirvWork related to SPIR-VWork related to SPIR-VStatus: Open.#8941 In microsoft/DirectXShaderCompiler;- Status: Open.
[DirectX]
fracconstant folding produces wrong output for negative matrix argumentsbugBug, regression, crashBug, regression, crashneeds-triageAwaiting triageAwaiting triageStatus: Open.#8937 In microsoft/DirectXShaderCompiler;1.9.2607.13 libs only provide ARM64EC exports (with no ARM64 exports)
bugBug, regression, crashBug, regression, crashneeds-triageAwaiting triageAwaiting triageStatus: Open.#8934 In microsoft/DirectXShaderCompiler;- Status: Open.#8925 In microsoft/DirectXShaderCompiler;
- Status: Open.#8924 In microsoft/DirectXShaderCompiler;
- Status: Open.#8923 In microsoft/DirectXShaderCompiler;
- Status: Open.#8919 In microsoft/DirectXShaderCompiler;
- Status: Open.#8918 In microsoft/DirectXShaderCompiler;
- Status: Open.#8916 In microsoft/DirectXShaderCompiler;
- Status: Open.#8910 In microsoft/DirectXShaderCompiler;