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Add client/server time synchronization (movement desync correction + time-skip/desync anti-cheat)#388

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Add client/server time synchronization (movement desync correction + time-skip/desync anti-cheat)#388
Krilliac wants to merge 2 commits into
mangoszero:masterfrom
Krilliac:feature/timesync

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@Krilliac Krilliac commented Jun 21, 2026

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Krilliac and others added 2 commits June 20, 2026 22:50
…ection + enforcement)

Introduces a config-gated, server-side anti-cheat / movement-validation
framework. OFF by default (AntiCheat.Enable = 0) — fully inert until enabled.

Core pieces:
- AntiCheatMgr: central scoring manager. Detectors only observe and score via
  a single RecordViolation() ingress; the manager owns ALL enforcement. Score
  decays over time and escalates through capped actions (log -> GM alert ->
  rubberband to last validated position -> kick), with an optional account-level
  autoban accumulator (escalating ban durations, slow hourly decay).
- MovementAnticheat: per-player validator running cheap, event-driven detectors
  on each movement packet — fly/flag-spoof (water-walk/hover/slow-fall/transport/
  swim, aura- or grant-aware), teleport/blink, speed, acceleration gate, vertical
  climb, root/stun-break, opcode-legality, no-clip (VMap LoS), jump (infinite/
  mid-air), fall-damage suppression, packet burst, client-timestamp regression,
  bot-movement heuristic, and spell-cast timing (GCD bypass + cast spam).
- PhysicsValidator: side-effect-free terrain-plausibility stage (float-above /
  below-surface), invoked only on suspicion to stay off the hot path.

Integration: movement validation in the movement opcode handler; spell-injection,
item-in-trade, GO-use and NPC interaction-distance hooks; cast-timing hook;
server-granted movement flags recorded in the Player Set* setters so the
flag-spoof detectors don't fire on legit grants; a rolling latency EWMA fed from
CMSG_PING for latency-aware tolerances. GM commands: .anticheat status / report /
reload / warn / jail / unjail / delete. Violations persist to
character_anticheat_violation; account autoban state to account_anticheat.

Time-sync, the spoof/test GM tooling, and the violation-marker visualizer are
follow-ups that build additively on this core.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
…ctor, move-time-skip handling)

Builds additively on the anti-cheat core. Adds a vanilla-compatible time-sync
layer; fully inert until TimeSync.Enable=1 (the core latency EWMA stays always-on
so movement detectors keep their latency-aware tolerances either way).

- Per-session client<->server clock-offset service in MovementAnticheat (smoothed
  serverMs - clientTime; its drift is the desync signal).
- DESYNC detection feeding the core scorer: per-packet client/server elapsed-time
  divergence (incl. zero-client-time-while-moving) + a latency-spike check raised
  on the network thread and recorded on the safe world thread.
- CMSG_MOVE_TIME_SKIPPED handling: relays the skip to nearby observers (kills
  observer-side warp after a client clock jump), re-baselines the clock service +
  graces the desync detector for the legit case, and scores oversized/spammed/
  accumulated skips as a time-based movement-masking vector.
- Move-ack timestamp validation (force-speed / water-walk acks): flags client
  timestamp regression and folds the sample into the clock-offset service.
- Optional movement-timestamp correction (default OFF) normalising the relayed
  timestamp to the server clock so observers interpolate on one timebase.
- Optional desync auto-resync (default OFF): rubberbands a sustained-desync client
  to its authoritative position (the only vanilla resync lever), cooldown-limited.
- GM commands: .timesync status / config / set / resync / skip. Full TimeSync.*
  config block in mangosd.conf.dist.in; all OFF by default.

The spoof/test GM tooling (.timesync desync, SimulateCheat) and the violation
marker visualizer remain separate follow-ups and are intentionally not included.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
@codacy-production

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Not up to standards ⛔

🔴 Issues 2 high

Alerts:
⚠ 2 issues (≤ 0 issues of at least minor severity)

Results:
2 new issues

Category Results
Compatibility 2 high

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🟢 Metrics 348 complexity · 4 duplication

Metric Results
Complexity 348
Duplication 4

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@Krilliac Krilliac changed the title Feature/timesync Add client?server time synchronization (movement desync correction + time-skip/desync anti-cheat) Jun 21, 2026
@Krilliac Krilliac changed the title Add client?server time synchronization (movement desync correction + time-skip/desync anti-cheat) Add client/server time synchronization (movement desync correction + time-skip/desync anti-cheat) Jun 21, 2026
@Krilliac

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builds on #387

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