An attempt to subdivide each edge in 3#11
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creaktive wants to merge 2 commits intolooeee:mainfrom
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creaktive
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Aug 7, 2022
| console.time("Generate Tiling"); | ||
| const tiling = new RegularHyperbolicTesselation(this.spec).generateTiling( | ||
| false | ||
| true |
creaktive
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Aug 7, 2022
src/utilities/createGeometries.js
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| // numDivisions = numDivisions || ( arc.arcLength > 0.001 ) | ||
| // ? 2 * Math.ceil( arc.arcLength ) // currently always = 2 | ||
| // : 1; | ||
| numDivisions = 3; |
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Force all edges to be subdivided in 3
creaktive
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Aug 7, 2022
| const endPoint = subdividedEdges[1][i]; | ||
| // this.subdivideInteriorArc( startPoint, endPoint, i ); | ||
| const newPoints = subdivideLine( startPoint, endPoint, i ); | ||
| const newPoints = subdivideLine( startPoint, endPoint, numDivisions, i ); |
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Typo here? Was not matching the prototype of subdivideLine()
creaktive
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Aug 7, 2022
| } | ||
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| if ( polygon.materialIndex === 0 ) { | ||
| addPositionsAndUvs( positionsA, positionAIndex, uvsA, uvAIndex ); |
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Cleanup, so that "Too many divisions!!" error is not thrown
creaktive
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Aug 7, 2022
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Without these changes, numDivisions set to >= 3 causes errors
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A step into the right direction, however it is still not working. Edge still has 3 points instead of 4, however the point on the edge is where it should be, if it had 4: