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Added getters and setters for "alwaysEdible" (boolean), "wolfFood" (boolean), "effect" (IPotionEffect) and "effectProbability" (float, 0-1) to the "FoodValues" ZenClass.
Added the "PeacefulHungerRegenEvent". The normal "PeacefulRegenEvent" can be used to control health regen in peaceful, while the new event can be used to control hunger regen.
Replaced "setStatus" with "setHealthStatus" and added "setHungerStatus" to the "PeacefulRegen" ZenClass.