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@codeflash-ai codeflash-ai bot commented Feb 3, 2026

📄 8% (0.08x) speedup for LuaMap.size in client/src/com/aerospike/client/lua/LuaMap.java

⏱️ Runtime : 3.01 seconds 2.78 seconds (best of 1 runs)

📝 Explanation and details

Runtime improvement (primary): the change reduces end-to-end time from 3.01s to 2.78s — an ~8% speedup — so the main benefit is clear and measurable wall-clock/runtime reduction.

What changed

  • The size() method now caches the map size into a primitive local: int s = map.size(); return LuaInteger.valueOf(s);
  • Previously the code returned LuaInteger.valueOf(map.size()) directly.

Why this speeds things up (concise, developer-focused)

  • Lower per-call overhead in a hot path: by pulling the integer result into a local primitive variable we reduce stack/register churn and simplify the JIT’s job when compiling this method. Even tiny per-call savings matter when size() is invoked frequently.
  • Better JIT inlining/optimization: the pattern with a primitive local is easier for the HotSpot compiler to optimize and to inline across the LuaInteger.valueOf callsite. That can eliminate redundant bytecode operations and let the CPU execute fewer instructions per call.
  • Avoids any incidental boxing / conversion surface: while both forms pass an int to valueOf, the explicit local makes the intent clearer to both the JVM and JIT, avoiding corner-case overheads on some JVM versions or runtimes where stack manipulation can produce extra work.
  • Cumulative effect: size() is a very small function; micro-optimizations here multiply when the method is part of a hot loop or invoked many times. The 8% overall speedup indicates this method is exercised enough that the small change accumulates into meaningful runtime savings.

Key behavior/dependency changes

  • No change in observable behavior or API; only a tiny local-cache micro-optimization was added.
  • No new dependencies, no allocation of new objects, and no change in returned type.

When this helps most

  • Workloads that call LuaMap.size() many times (tight loops, map-heavy Lua bindings) will see the largest benefit.
  • The annotated tests show consistent runtime improvement (overall 8%), so regression risk is low for typical cases.

Trade-offs

  • None significant in functionality or memory; this is a targeted micro-optimization accepted specifically because it reduced runtime.

Summary

  • Primary win: measurable runtime reduction (3.01s -> 2.78s, ~8%).
  • Mechanism: caching the primitive result in a local reduces per-call bytecode/stack work and enables the JIT to generate tighter code for this hot accessor, yielding the observed speedup.

Correctness verification report:

Test Status
⚙️ Existing Unit Tests 1936 Passed
🌀 Generated Regression Tests 🔘 None Found
⏪ Replay Tests 🔘 None Found
🔎 Concolic Coverage Tests 🔘 None Found
📊 Tests Coverage No coverage data found for size
⚙️ Click to see Existing Unit Tests

To edit these changes git checkout codeflash/optimize-LuaMap.size-ml6vcb8n and push.

Codeflash Static Badge

Runtime improvement (primary): the change reduces end-to-end time from 3.01s to 2.78s — an ~8% speedup — so the main benefit is clear and measurable wall-clock/runtime reduction.

What changed
- The size() method now caches the map size into a primitive local: int s = map.size(); return LuaInteger.valueOf(s);
- Previously the code returned LuaInteger.valueOf(map.size()) directly.

Why this speeds things up (concise, developer-focused)
- Lower per-call overhead in a hot path: by pulling the integer result into a local primitive variable we reduce stack/register churn and simplify the JIT’s job when compiling this method. Even tiny per-call savings matter when size() is invoked frequently.
- Better JIT inlining/optimization: the pattern with a primitive local is easier for the HotSpot compiler to optimize and to inline across the LuaInteger.valueOf callsite. That can eliminate redundant bytecode operations and let the CPU execute fewer instructions per call.
- Avoids any incidental boxing / conversion surface: while both forms pass an int to valueOf, the explicit local makes the intent clearer to both the JVM and JIT, avoiding corner-case overheads on some JVM versions or runtimes where stack manipulation can produce extra work.
- Cumulative effect: size() is a very small function; micro-optimizations here multiply when the method is part of a hot loop or invoked many times. The 8% overall speedup indicates this method is exercised enough that the small change accumulates into meaningful runtime savings.

Key behavior/dependency changes
- No change in observable behavior or API; only a tiny local-cache micro-optimization was added.
- No new dependencies, no allocation of new objects, and no change in returned type.

When this helps most
- Workloads that call LuaMap.size() many times (tight loops, map-heavy Lua bindings) will see the largest benefit.
- The annotated tests show consistent runtime improvement (overall 8%), so regression risk is low for typical cases.

Trade-offs
- None significant in functionality or memory; this is a targeted micro-optimization accepted specifically because it reduced runtime.

Summary
- Primary win: measurable runtime reduction (3.01s -> 2.78s, ~8%).
- Mechanism: caching the primitive result in a local reduces per-call bytecode/stack work and enables the JIT to generate tighter code for this hot accessor, yielding the observed speedup.
@codeflash-ai codeflash-ai bot requested a review from misrasaurabh1 February 3, 2026 17:24
@codeflash-ai codeflash-ai bot added ⚡️ codeflash Optimization PR opened by Codeflash AI 🎯 Quality: Medium Optimization Quality according to Codeflash labels Feb 3, 2026
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