Fix projectile strike source in Damage_PVE_Inner#161
Fix projectile strike source in Damage_PVE_Inner#161SignatureBeef merged 5 commits intoSignatureBeef:upcomingfrom
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is this specific to 145+ ? if so can you retain previous logic where applicable future versions may switch compile time logic with whatever the input binary is, so it's useful to read this information directly in the patch. |
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Yep — This fix is just correcting the strike source to And yeah, wrapping that case in a 145+ |
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apologies for the confusion @CedaryCat - i was moreso stating if this patch is only relevant to 145+ then the conditional else would need to retain the old logic too. The case itself won't matter so much as it wont be present in older versions - however, I have actually just taken a look and now understand the actual issue. I agree with the original patch where ldarg_0/this is passed through - at the moment its invoking an instance and passing through itself incorrectly. |
This reverts commit 1a8d5eb.
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No problem at all! I've just pushed a new commit to restore the original patch. Let me know if everything looks good now. |
Thank you! |
Align
Projectile.Damage_PVE_InnerwithProjectile.Damageby using ldarg_0 (the projectile instance) as the NPC strike source.