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4 changes: 2 additions & 2 deletions src/Data/ModCache.lua
Original file line number Diff line number Diff line change
Expand Up @@ -8668,7 +8668,7 @@ c["Exposure you inflict applies at least -18% to the affected Resistance"]={{[1]
c["Extra Gore"]={{},nil}
c["Extra gore"]={{},nil}
c["Far Shot"]={{[1]={flags=0,keywordFlags=0,name="FarShot",type="FLAG",value=true}},nil}
c["Final Repeat of Attack Skills deals 60% more Damage"]={{[1]={flags=1,keywordFlags=0,name="RepeatFinalDamage",type="MORE",value=60}},nil}
c["Final Repeat of Attack Skills deals 60% more Damage"]={{[1]={[1]={neg=true,skillTypeList={[1]=132,[2]=90,[3]=57,[4]=74,[5]=41},type="SkillType"},flags=1,keywordFlags=0,name="RepeatFinalDamage",type="MORE",value=60}},nil}
c["Final Repeat of Spells has 40% increased Area of Effect"]={{[1]={[1]={neg=true,type="Condition",var="CastOnFrostbolt"},[2]={type="Condition",varList={[1]="averageRepeat",[2]="alwaysFinalRepeat"}},flags=2,keywordFlags=0,name="RepeatFinalAreaOfEffect",type="INC",value=40}},nil}
c["Fire Exposure you inflict applies an extra -5% to Fire Resistance"]={{[1]={flags=0,keywordFlags=0,name="ExtraFireExposure",type="BASE",value=-5}},nil}
c["Fire Resistance is 75%"]={{[1]={flags=0,keywordFlags=0,name="FireResist",type="OVERRIDE",value=75}},nil}
Expand Down Expand Up @@ -10337,7 +10337,7 @@ c["Non-Damaging Elemental Ailments you inflict have 100% more Effect"]={{[1]={fl
c["Non-Damaging Elemental Ailments you inflict spread to nearby enemies within 2 metres"]={nil,"Non-Damaging Elemental Ailments you inflict spread to nearby enemies within 2 metres "}
c["Non-Damaging Elemental Ailments you inflict spread to nearby enemies within 2 metres Non-Damaging Elemental Ailments you inflict have 100% more Effect"]={nil,"Non-Damaging Elemental Ailments you inflict spread to nearby enemies within 2 metres Non-Damaging Elemental Ailments you inflict have 100% more Effect "}
c["Non-Exerted Attacks deal no Damage"]={nil,"Non-Exerted Attacks deal no Damage "}
c["Non-Travel Attack Skills Repeat an additional Time"]={{[1]={[1]={type="Condition",varList={[1]="averageRepeat",[2]="alwaysFinalRepeat"}},flags=1,keywordFlags=0,name="RepeatCount",type="BASE",value=1}},nil}
c["Non-Travel Attack Skills Repeat an additional Time"]={{[1]={[1]={neg=true,skillTypeList={[1]=132,[2]=90,[3]=57,[4]=74,[5]=41},type="SkillType"},[2]={type="Condition",varList={[1]="averageRepeat",[2]="alwaysFinalRepeat"}},flags=1,keywordFlags=0,name="RepeatCount",type="BASE",value=1}},nil}
c["Non-Unique Jewels cause Small and Notable Passive Skills in a Large Radius to"]={nil,"Non-Unique Jewels cause Small and Notable Passive Skills in a Large Radius to "}
c["Non-Unique Utility Flasks you Use apply to Linked Targets"]={{[1]={flags=0,keywordFlags=0,name="ExtraLinkEffect",type="LIST",value={mod={[1]={effectType="Global",type="GlobalEffect",unscalable=true},flags=0,keywordFlags=0,name="ParentNonUniqueFlasksAppliedToYou",type="FLAG",value=true}}}},nil}
c["Non-Vaal Strike Skills target 1 additional nearby Enemy"]={{[1]={[1]={skillType=25,type="SkillType"},[2]={neg=true,skillType=42,type="SkillType"},flags=0,keywordFlags=0,name="AdditionalStrikeTarget",type="BASE",value=1}},nil}
Expand Down
9 changes: 7 additions & 2 deletions src/Modules/ModParser.lua
Original file line number Diff line number Diff line change
Expand Up @@ -2399,8 +2399,13 @@ local specialModList = {
["exerted attacks deal (%d+)%% increased damage"] = function(num) return { mod("ExertIncrease", "INC", num, nil, ModFlag.Attack, 0) } end,
["exerted attacks have (%d+)%% chance to deal double damage"] = function(num) return { mod("ExertDoubleDamageChance", "BASE", num, nil, ModFlag.Attack, 0) } end,
-- Duelist (Fatal flourish)
["final repeat of attack skills deals (%d+)%% more damage"] = function(num) return { mod("RepeatFinalDamage", "MORE", num, nil, ModFlag.Attack, 0) } end,
["non%-travel attack skills repeat an additional time"] = { mod("RepeatCount", "BASE", 1, nil, ModFlag.Attack, 0, { type = "Condition", varList = {"averageRepeat", "alwaysFinalRepeat"} }) },
["final repeat of attack skills deals (%d+)%% more damage"] = function(num) return { mod("RepeatFinalDamage", "MORE", num, nil, ModFlag.Attack, 0,
{ type = "SkillType", skillTypeList = { SkillType.Retaliation, SkillType.Travel, SkillType.Channel, SkillType.Instant, SkillType.Triggered }, neg = true }),
} end,
["non%-travel attack skills repeat an additional time"] = { mod("RepeatCount", "BASE", 1, nil, ModFlag.Attack, 0,
{ type = "SkillType", skillTypeList = { SkillType.Retaliation, SkillType.Travel, SkillType.Channel, SkillType.Instant, SkillType.Triggered }, neg = true },
{ type = "Condition", varList = {"averageRepeat", "alwaysFinalRepeat"} })
},
-- Ascendant
["grants (%d+) passive skill points?"] = function(num) return { mod("ExtraPoints", "BASE", num) } end,
["can allocate passives from the %a+'s starting point"] = { },
Expand Down
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