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add Yggdrasil authlib multi-user selection.#2781

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milutinke merged 1 commit intoMCCTeam:masterfrom
a08381:authlib-multi-user
Mar 22, 2026
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add Yggdrasil authlib multi-user selection.#2781
milutinke merged 1 commit intoMCCTeam:masterfrom
a08381:authlib-multi-user

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@a08381 a08381 commented Aug 10, 2024

Some Yggdradil Authlib Server can provide multi-user creation, this can force which user should login in MCC.

@a08381 a08381 closed this Aug 10, 2024
@a08381 a08381 deleted the authlib-multi-user branch August 10, 2024 19:26
@a08381 a08381 restored the authlib-multi-user branch August 11, 2024 02:23
@a08381 a08381 reopened this Aug 11, 2024
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can it work when my pc is turned off ?

Copilot AI added a commit that referenced this pull request Mar 20, 2026
Copilot AI added a commit that referenced this pull request Mar 20, 2026
…p only PR #2927 GUI overhaul changes

Co-authored-by: milutinke <441903+milutinke@users.noreply.github.com>
Agent-Logs-Url: https://github.com/MCCTeam/Minecraft-Console-Client/sessions/0e842cb3-f397-4544-86d4-a99dcd150cd4
@milutinke milutinke merged commit 4fb4c01 into MCCTeam:master Mar 22, 2026
Copilot AI added a commit that referenced this pull request Mar 25, 2026
…r offline)

When AutoRelog was enabled and the server was offline (SocketException during
initial connection), AutoRelog's reconnection logic was never invoked. The
Retry block's else branch either called HandleFailure() without a disconnect
reason (so AutoRelog.OnDisconnectStatic was skipped) or did nothing at all.

Now the else branch directly calls AutoRelog.OnDisconnectStatic with the
standard "Connection has been lost" message (matching the default
Kick_Messages), ensuring reconnection is properly triggered.

Fixes #2781

Co-authored-by: milutinke <441903+milutinke@users.noreply.github.com>
Agent-Logs-Url: https://github.com/MCCTeam/Minecraft-Console-Client/sessions/30698499-fdeb-44ce-9552-a64c4c5fb62b
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3 participants