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Pull requests: FreeCAD/coin
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rendering: retain prepared instance submissions
#80
opened Aug 23, 2026 by
tritao
Collaborator
•
28/28
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rendering: reuse retained plan and resource work
#78
opened Aug 23, 2026 by
tritao
Collaborator
•
24/28
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benchmarks: cover retained renderer workloads
#75
opened Aug 22, 2026 by
tritao
Collaborator
•
27/28
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rendering: accelerate retained interaction
#74
opened Aug 22, 2026 by
tritao
Collaborator
•
26/28
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rendering: update retained frames incrementally
#72
opened Aug 22, 2026 by
tritao
Collaborator
•
23/28
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rendering: batch retained submissions
#71
opened Aug 22, 2026 by
tritao
Collaborator
•
22/28
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rendering: reuse retained geometry resources
#69
opened Aug 21, 2026 by
tritao
Collaborator
•
21/28
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rendering: reuse unchanged retained frames
#68
opened Aug 21, 2026 by
tritao
Collaborator
•
20/28
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tests: add renderer performance infrastructure
#67
opened Aug 20, 2026 by
tritao
Collaborator
•
19/28
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gl: add profile-neutral GLSL dispatch and core test support
#65
opened Aug 18, 2026 by
tritao
Collaborator
•
3/28
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tests: add CoinVisualTests visual regression infrastructure
#59
opened Aug 16, 2026 by
tritao
Collaborator
•
10/28
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text: centralize SoText2 raster preparation
#57
opened Aug 16, 2026 by
tritao
Collaborator
•
14/28
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rendering: add retained render layers and replay lifecycle
#55
opened Aug 15, 2026 by
tritao
Collaborator
•
18/28
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rendering: integrate DrawList with SoRenderManager
#54
opened Aug 15, 2026 by
tritao
Collaborator
•
17/28
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rendering: add DrawList picking and selection
#52
opened Aug 15, 2026 by
tritao
Collaborator
•
16/28
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rendering: preserve raster and pixel-text semantics in DrawList
#50
opened Aug 12, 2026 by
tritao
Collaborator
•
15/28
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rendering: preserve material and lighting semantics in DrawList
#49
opened Aug 12, 2026 by
tritao
Collaborator
•
13/28
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rendering: add device-pixel-ratio traversal state
#43
opened Aug 10, 2026 by
tritao
Collaborator
•
9/28
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build: isolate LegacyGL implementation from core builds
#41
opened Aug 10, 2026 by
tritao
Collaborator
•
7/28
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rendering: make LegacyGL traversal optional
#38
opened Aug 9, 2026 by
tritao
Collaborator
•
6/28
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legacygl: preserve separate blending state
#36
opened Aug 9, 2026 by
tritao
Collaborator
•
8/28
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rendering: add core OpenGL DrawList backend
#29
opened Aug 9, 2026 by
tritao
Collaborator
•
12/28
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rendering: add backend-neutral retained IR
#28
opened Aug 9, 2026 by
tritao
Collaborator
•
11/28
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