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| 1 | +using System; |
| 2 | +using System.Collections.Generic; |
| 3 | +using System.Reflection; |
| 4 | +using System.Reflection.Emit; |
| 5 | +using HarmonyLib; |
| 6 | +using Multiplayer.API; |
| 7 | +using RimWorld; |
| 8 | +using Verse; |
| 9 | + |
| 10 | +namespace Multiplayer.Compat |
| 11 | +{ |
| 12 | + /// <summary>Isekai RPG Leveling by Jelly Creative</summary> |
| 13 | + /// <see href="https://steamcommunity.com/sharedfiles/filedetails/?id=3657580708"/> |
| 14 | + [MpCompatFor("JellyCreative.IsekaiLeveling")] |
| 15 | + public class IsekaiRPGCompat |
| 16 | + { |
| 17 | + private static readonly string[] StatAllocationFieldNames = ["strength", "vitality", "dexterity", "intelligence", "wisdom", "charisma"]; |
| 18 | + private static readonly string[] PendingFieldNames = ["pendingSTR", "pendingVIT", "pendingDEX", "pendingINT", "pendingWIS", "pendingCHA"]; |
| 19 | + |
| 20 | + // ── Types ────────────────────────────────────────────────────────── |
| 21 | + private static Type isekaiComponentType; |
| 22 | + private static Type isekaiStatAllocationType; |
| 23 | + private static Type passiveTreeTrackerType; |
| 24 | + private static Type windowStatsType; |
| 25 | + private static Type iTabType; |
| 26 | + private static Type raidRankSystemType; |
| 27 | + private static Type pawnStatGeneratorType; |
| 28 | + private static Type treeAutoAssignerType; |
| 29 | + private static Type manaCoreCompType; |
| 30 | + |
| 31 | + // ── Field accessors ──────────────────────────────────────────────── |
| 32 | + private static FieldInfo[] statAllocationFields; |
| 33 | + private static FieldInfo statAllocationAvailablePoints; |
| 34 | + private static FieldInfo isekaiCompStatsField; |
| 35 | + private static FieldInfo isekaiCompPassiveTreeField; |
| 36 | + private static FieldInfo raidRankSystemRandomField; |
| 37 | + private static FieldInfo pawnStatGeneratorRandomField; |
| 38 | + private static FieldInfo treeAutoAssignerRngField; |
| 39 | + |
| 40 | + private static AccessTools.FieldRef<object, Pawn> statsWindowPawn; |
| 41 | + private static AccessTools.FieldRef<object, int>[] statsWindowPending; |
| 42 | + private static AccessTools.FieldRef<object, int> statsWindowPointsSpent; |
| 43 | + |
| 44 | + // ── MP sync fields ───────────────────────────────────────────────── |
| 45 | + private static ISyncField[] statSyncFields; // [0..5] stats, [6] availableStatPoints |
| 46 | + |
| 47 | + // ── Constructor ──────────────────────────────────────────────────── |
| 48 | + public IsekaiRPGCompat(ModContentPack mod) |
| 49 | + { |
| 50 | + isekaiComponentType = Resolve("IsekaiLeveling.IsekaiComponent"); |
| 51 | + isekaiStatAllocationType = Resolve("IsekaiLeveling.IsekaiStatAllocation"); |
| 52 | + iTabType = Resolve("IsekaiLeveling.UI.ITab_IsekaiStats"); |
| 53 | + windowStatsType = Resolve("IsekaiLeveling.UI.Window_StatsAttribution"); |
| 54 | + passiveTreeTrackerType = Resolve("IsekaiLeveling.SkillTree.PassiveTreeTracker"); |
| 55 | + raidRankSystemType = Resolve("IsekaiLeveling.MobRanking.RaidRankSystem"); |
| 56 | + pawnStatGeneratorType = Resolve("IsekaiLeveling.PawnStatGenerator"); |
| 57 | + treeAutoAssignerType = Resolve("IsekaiLeveling.SkillTree.TreeAutoAssigner"); |
| 58 | + manaCoreCompType = Resolve("IsekaiLeveling.CompUseEffect_ManaCore"); |
| 59 | + |
| 60 | + if (isekaiComponentType == null || isekaiStatAllocationType == null |
| 61 | + || passiveTreeTrackerType == null || windowStatsType == null |
| 62 | + || iTabType == null || raidRankSystemType == null |
| 63 | + || pawnStatGeneratorType == null || treeAutoAssignerType == null |
| 64 | + || manaCoreCompType == null) |
| 65 | + { |
| 66 | + Log.Error("[IsekaiMP] One or more required types could not be resolved — patches will NOT be applied."); |
| 67 | + return; |
| 68 | + } |
| 69 | + |
| 70 | + raidRankSystemRandomField = AccessTools.Field(raidRankSystemType, "random"); |
| 71 | + pawnStatGeneratorRandomField = AccessTools.Field(pawnStatGeneratorType, "random"); |
| 72 | + treeAutoAssignerRngField = AccessTools.Field(treeAutoAssignerType, "rng"); |
| 73 | + |
| 74 | + raidRankSystemRandomField.SetValue(null, PatchingUtilities.RandRedirector.Instance); |
| 75 | + pawnStatGeneratorRandomField.SetValue(null, PatchingUtilities.RandRedirector.Instance); |
| 76 | + treeAutoAssignerRngField.SetValue(null, PatchingUtilities.RandRedirector.Instance); |
| 77 | + |
| 78 | + if (raidRankSystemRandomField == null || pawnStatGeneratorRandomField == null || treeAutoAssignerRngField == null) |
| 79 | + { |
| 80 | + Log.Error("[IsekaiMP] One or more required fields could not be resolved — patches will NOT be applied."); |
| 81 | + return; |
| 82 | + } |
| 83 | + |
| 84 | + isekaiCompStatsField = AccessTools.Field(isekaiComponentType, "stats"); |
| 85 | + isekaiCompPassiveTreeField = AccessTools.Field(isekaiComponentType, "passiveTree"); |
| 86 | + |
| 87 | + statAllocationFields = new FieldInfo[StatAllocationFieldNames.Length]; |
| 88 | + for (int i = 0; i < StatAllocationFieldNames.Length; i++) |
| 89 | + statAllocationFields[i] = AccessTools.Field(isekaiStatAllocationType, StatAllocationFieldNames[i]); |
| 90 | + statAllocationAvailablePoints = AccessTools.Field(isekaiStatAllocationType, "availableStatPoints"); |
| 91 | + |
| 92 | + statSyncFields = new ISyncField[StatAllocationFieldNames.Length + 1]; |
| 93 | + for (int i = 0; i < StatAllocationFieldNames.Length; i++) |
| 94 | + statSyncFields[i] = MP.RegisterSyncField(isekaiStatAllocationType, StatAllocationFieldNames[i]); |
| 95 | + statSyncFields[StatAllocationFieldNames.Length] = MP.RegisterSyncField(isekaiStatAllocationType, "availableStatPoints"); |
| 96 | + |
| 97 | + statsWindowPawn = AccessTools.FieldRefAccess<Pawn>(windowStatsType, "pawn"); |
| 98 | + statsWindowPending = new AccessTools.FieldRef<object, int>[PendingFieldNames.Length]; |
| 99 | + for (int i = 0; i < PendingFieldNames.Length; i++) |
| 100 | + statsWindowPending[i] = AccessTools.FieldRefAccess<int>(windowStatsType, PendingFieldNames[i]); |
| 101 | + statsWindowPointsSpent = AccessTools.FieldRefAccess<int>(windowStatsType, "pointsSpent"); |
| 102 | + |
| 103 | + PatchAndLog(isekaiComponentType, "DevAddLevel", prefix: nameof(DevAddLevelPrefix)); |
| 104 | + PatchAndLog(iTabType, "FillTab", prefix: nameof(ITabFillTabPrefix), postfix: nameof(ITabFillTabPostfix)); |
| 105 | + PatchAndLog(windowStatsType, "ApplyChanges", prefix: nameof(ApplyChangesPrefix)); |
| 106 | + PatchAndLog(passiveTreeTrackerType, "Unlock", prefix: nameof(UnlockNodePrefix)); |
| 107 | + PatchAndLog(passiveTreeTrackerType, "Respec", prefix: nameof(RespecPrefix)); |
| 108 | + |
| 109 | + MP.RegisterSyncWorker<object>(SyncIsekaiStatAllocation, isekaiStatAllocationType); |
| 110 | + MP.RegisterSyncMethod(typeof(IsekaiRPGCompat), nameof(SyncedDevAddLevel)); |
| 111 | + MP.RegisterSyncMethod(typeof(IsekaiRPGCompat), nameof(SyncedApplyStats)); |
| 112 | + MP.RegisterSyncMethod(typeof(IsekaiRPGCompat), nameof(SyncedUnlockNode)); |
| 113 | + MP.RegisterSyncMethod(typeof(IsekaiRPGCompat), nameof(SyncedRespec)); |
| 114 | + MP.RegisterSyncDelegateLambda(manaCoreCompType, "GetBulkAbsorbOptions", 0); |
| 115 | + } |
| 116 | + |
| 117 | + private static Type Resolve(string typeName) |
| 118 | + { |
| 119 | + var type = AccessTools.TypeByName(typeName); |
| 120 | + if (type == null) |
| 121 | + Log.Error($"[IsekaiMP] Could not resolve type '{typeName}' — mod version may have changed."); |
| 122 | + return type; |
| 123 | + } |
| 124 | + |
| 125 | + private static void PatchAndLog(Type targetType, string methodName, string prefix = null, string postfix = null, string transpiler = null) |
| 126 | + { |
| 127 | + var method = AccessTools.DeclaredMethod(targetType, methodName); |
| 128 | + if (method == null) |
| 129 | + { |
| 130 | + Log.Error($"[IsekaiMP] Could not find method '{targetType.Name}.{methodName}' — patch skipped."); |
| 131 | + return; |
| 132 | + } |
| 133 | + MpCompat.harmony.Patch(method, |
| 134 | + prefix: prefix != null ? new HarmonyMethod(typeof(IsekaiRPGCompat), prefix) : null, |
| 135 | + postfix: postfix != null ? new HarmonyMethod(typeof(IsekaiRPGCompat), postfix) : null, |
| 136 | + transpiler: transpiler != null ? new HarmonyMethod(typeof(IsekaiRPGCompat), transpiler) : null); |
| 137 | + } |
| 138 | + |
| 139 | + private static ThingComp GetCompByType(Pawn pawn, Type compType) |
| 140 | + { |
| 141 | + foreach (var comp in pawn.AllComps) |
| 142 | + if (compType.IsInstanceOfType(comp)) |
| 143 | + return comp; |
| 144 | + return null; |
| 145 | + } |
| 146 | + |
| 147 | + private static Pawn FindPawnByComp(Func<ThingComp, bool> match) |
| 148 | + { |
| 149 | + foreach (var map in Find.Maps) |
| 150 | + foreach (var pawn in map.mapPawns.AllPawnsSpawned) |
| 151 | + { |
| 152 | + var comp = GetCompByType(pawn, isekaiComponentType); |
| 153 | + if (comp != null && match(comp)) |
| 154 | + return pawn; |
| 155 | + } |
| 156 | + |
| 157 | + if (Find.WorldPawns != null) |
| 158 | + foreach (var pawn in Find.WorldPawns.AllPawnsAlive) |
| 159 | + { |
| 160 | + var comp = GetCompByType(pawn, isekaiComponentType); |
| 161 | + if (comp != null && match(comp)) |
| 162 | + return pawn; |
| 163 | + } |
| 164 | + |
| 165 | + return null; |
| 166 | + } |
| 167 | + |
| 168 | + // ═══════════════════════════════════════════════════════════════════ |
| 169 | + // STAT ALLOCATION |
| 170 | + // ═══════════════════════════════════════════════════════════════════ |
| 171 | + |
| 172 | + private static bool ApplyChangesPrefix(object __instance) |
| 173 | + { |
| 174 | + if (!MP.IsInMultiplayer) return true; |
| 175 | + |
| 176 | + Pawn pawn = statsWindowPawn(__instance); |
| 177 | + if (pawn == null) return true; |
| 178 | + |
| 179 | + var pending = new int[StatAllocationFieldNames.Length]; |
| 180 | + for (int i = 0; i < pending.Length; i++) |
| 181 | + pending[i] = statsWindowPending[i](__instance); |
| 182 | + |
| 183 | + int pointsSpent = 0; |
| 184 | + bool godMode = Prefs.DevMode && DebugSettings.godMode; |
| 185 | + if (!godMode) |
| 186 | + { |
| 187 | + var comp = GetCompByType(pawn, isekaiComponentType); |
| 188 | + if (comp != null) |
| 189 | + { |
| 190 | + object statsObj = isekaiCompStatsField.GetValue(comp); |
| 191 | + for (int i = 0; i < pending.Length; i++) |
| 192 | + pointsSpent += pending[i] - (int)statAllocationFields[i].GetValue(statsObj); |
| 193 | + } |
| 194 | + } |
| 195 | + |
| 196 | + SyncedApplyStats(pawn, pending, pointsSpent, godMode); |
| 197 | + return false; |
| 198 | + } |
| 199 | + |
| 200 | + private static void SyncedApplyStats(Pawn pawn, int[] statValues, int pointsSpent, bool godMode) |
| 201 | + { |
| 202 | + var comp = GetCompByType(pawn, isekaiComponentType); |
| 203 | + if (comp == null) return; |
| 204 | + |
| 205 | + object statsObj = isekaiCompStatsField.GetValue(comp); |
| 206 | + |
| 207 | + for (int i = 0; i < statAllocationFields.Length; i++) |
| 208 | + statAllocationFields[i].SetValue(statsObj, statValues[i]); |
| 209 | + |
| 210 | + if (!godMode && pointsSpent > 0) |
| 211 | + { |
| 212 | + int remaining = (int)statAllocationAvailablePoints.GetValue(statsObj); |
| 213 | + statAllocationAvailablePoints.SetValue(statsObj, remaining - pointsSpent); |
| 214 | + } |
| 215 | + |
| 216 | + RefreshStatsWindows(pawn, statsObj); |
| 217 | + } |
| 218 | + |
| 219 | + private static void RefreshStatsWindows(Pawn pawn, object statsObj) |
| 220 | + { |
| 221 | + foreach (var window in Find.WindowStack.Windows) |
| 222 | + { |
| 223 | + if (!windowStatsType.IsInstanceOfType(window)) continue; |
| 224 | + if (!ReferenceEquals(statsWindowPawn(window), pawn)) continue; |
| 225 | + |
| 226 | + for (int i = 0; i < statAllocationFields.Length; i++) |
| 227 | + statsWindowPending[i](window) = (int)statAllocationFields[i].GetValue(statsObj); |
| 228 | + |
| 229 | + statsWindowPointsSpent(window) = 0; |
| 230 | + } |
| 231 | + } |
| 232 | + |
| 233 | + // ═══════════════════════════════════════════════════════════════════ |
| 234 | + // ITAB — stat field watch |
| 235 | + // ═══════════════════════════════════════════════════════════════════ |
| 236 | + |
| 237 | + private static void ITabFillTabPrefix(object __instance, ref bool __state) |
| 238 | + { |
| 239 | + if (!MP.IsInMultiplayer) return; |
| 240 | + |
| 241 | + if (Find.Selector.SingleSelectedThing is not Pawn selectedPawn) return; |
| 242 | + |
| 243 | + var comp = GetCompByType(selectedPawn, isekaiComponentType); |
| 244 | + var stats = comp != null ? isekaiCompStatsField.GetValue(comp) : null; |
| 245 | + if (stats == null) return; |
| 246 | + |
| 247 | + __state = true; |
| 248 | + MP.WatchBegin(); |
| 249 | + foreach (var field in statSyncFields) |
| 250 | + field.Watch(stats); |
| 251 | + } |
| 252 | + |
| 253 | + private static void ITabFillTabPostfix(bool __state) |
| 254 | + { |
| 255 | + if (__state) MP.WatchEnd(); |
| 256 | + } |
| 257 | + |
| 258 | + // ═══════════════════════════════════════════════════════════════════ |
| 259 | + // SKILL TREE |
| 260 | + // ═══════════════════════════════════════════════════════════════════ |
| 261 | + |
| 262 | + private static bool _suppressUnlockPrefix = false; |
| 263 | + |
| 264 | + private static bool UnlockNodePrefix(string nodeId, Pawn pawn, ref bool __result) |
| 265 | + { |
| 266 | + if (!MP.IsInMultiplayer || _suppressUnlockPrefix || pawn == null) return true; |
| 267 | + SyncedUnlockNode(pawn, nodeId); |
| 268 | + __result = false; |
| 269 | + return false; |
| 270 | + } |
| 271 | + |
| 272 | + private static void SyncedUnlockNode(Pawn pawn, string nodeId) |
| 273 | + { |
| 274 | + var comp = GetCompByType(pawn, isekaiComponentType); |
| 275 | + if (comp == null) { Log.Warning($"[IsekaiMP] SyncedUnlockNode: no IsekaiComponent on {pawn.LabelShort}"); return; } |
| 276 | + |
| 277 | + var passiveTree = isekaiCompPassiveTreeField.GetValue(comp); |
| 278 | + if (passiveTree == null) { Log.Warning($"[IsekaiMP] SyncedUnlockNode: null passiveTree on {pawn.LabelShort}"); return; } |
| 279 | + |
| 280 | + _suppressUnlockPrefix = true; |
| 281 | + try { AccessTools.DeclaredMethod(passiveTreeTrackerType, "Unlock").Invoke(passiveTree, [nodeId, pawn]); } |
| 282 | + finally { _suppressUnlockPrefix = false; } |
| 283 | + } |
| 284 | + |
| 285 | + private static bool _suppressRespecPrefix = false; |
| 286 | + |
| 287 | + private static bool RespecPrefix(object __instance) |
| 288 | + { |
| 289 | + if (!MP.IsInMultiplayer || _suppressRespecPrefix) return true; |
| 290 | + |
| 291 | + Pawn owner = FindPawnByComp(c => ReferenceEquals(isekaiCompPassiveTreeField.GetValue(c), __instance)); |
| 292 | + if (owner == null) |
| 293 | + { |
| 294 | + Log.Warning("[IsekaiMP] RespecPrefix: could not identify owning pawn — running locally (may desync!)"); |
| 295 | + return true; |
| 296 | + } |
| 297 | + |
| 298 | + SyncedRespec(owner); |
| 299 | + return false; |
| 300 | + } |
| 301 | + |
| 302 | + private static void SyncedRespec(Pawn pawn) |
| 303 | + { |
| 304 | + var comp = GetCompByType(pawn, isekaiComponentType); |
| 305 | + if (comp == null) { Log.Warning($"[IsekaiMP] SyncedRespec: no IsekaiComponent on {pawn.LabelShort}"); return; } |
| 306 | + |
| 307 | + var passiveTree = isekaiCompPassiveTreeField.GetValue(comp); |
| 308 | + if (passiveTree == null) { Log.Warning($"[IsekaiMP] SyncedRespec: null passiveTree on {pawn.LabelShort}"); return; } |
| 309 | + |
| 310 | + _suppressRespecPrefix = true; |
| 311 | + try { AccessTools.DeclaredMethod(passiveTreeTrackerType, "Respec").Invoke(passiveTree, null); } |
| 312 | + finally { _suppressRespecPrefix = false; } |
| 313 | + } |
| 314 | + |
| 315 | + // ═══════════════════════════════════════════════════════════════════ |
| 316 | + // DEV TOOLS |
| 317 | + // ═══════════════════════════════════════════════════════════════════ |
| 318 | + |
| 319 | + private static bool _suppressDevAddLevelPrefix = false; |
| 320 | + |
| 321 | + private static bool DevAddLevelPrefix(object __instance, int levels) |
| 322 | + { |
| 323 | + if (!MP.IsInMultiplayer || _suppressDevAddLevelPrefix) return true; |
| 324 | + |
| 325 | + Pawn pawn = FindPawnByComp(c => ReferenceEquals(c, __instance)); |
| 326 | + if (pawn == null) |
| 327 | + { |
| 328 | + Log.Warning("[IsekaiMP] DevAddLevelPrefix: could not identify owning pawn — running locally (may desync!)"); |
| 329 | + return true; |
| 330 | + } |
| 331 | + |
| 332 | + SyncedDevAddLevel(pawn, levels); |
| 333 | + return false; |
| 334 | + } |
| 335 | + |
| 336 | + private static void SyncedDevAddLevel(Pawn pawn, int levels) |
| 337 | + { |
| 338 | + var comp = GetCompByType(pawn, isekaiComponentType); |
| 339 | + if (comp == null) { Log.Warning($"[IsekaiMP] SyncedDevAddLevel: no IsekaiComponent on {pawn.LabelShort}"); return; } |
| 340 | + |
| 341 | + _suppressDevAddLevelPrefix = true; |
| 342 | + try { AccessTools.DeclaredMethod(isekaiComponentType, "DevAddLevel").Invoke(comp, [levels]); } |
| 343 | + finally { _suppressDevAddLevelPrefix = false; } |
| 344 | + } |
| 345 | + |
| 346 | + // ═══════════════════════════════════════════════════════════════════ |
| 347 | + // SYNC WORKER — IsekaiStatAllocation |
| 348 | + // ═══════════════════════════════════════════════════════════════════ |
| 349 | + |
| 350 | + private static void SyncIsekaiStatAllocation(SyncWorker sync, ref object statsAllocation) |
| 351 | + { |
| 352 | + if (sync.isWriting) |
| 353 | + { |
| 354 | + var statsAllocationRef = statsAllocation; |
| 355 | + sync.Write(FindPawnByComp(c => ReferenceEquals(isekaiCompStatsField.GetValue(c), statsAllocationRef))); |
| 356 | + } |
| 357 | + else |
| 358 | + { |
| 359 | + var pawn = sync.Read<Pawn>(); |
| 360 | + if (pawn != null) |
| 361 | + { |
| 362 | + var comp = GetCompByType(pawn, isekaiComponentType); |
| 363 | + if (comp != null) |
| 364 | + statsAllocation = isekaiCompStatsField.GetValue(comp); |
| 365 | + } |
| 366 | + } |
| 367 | + } |
| 368 | + |
| 369 | + } |
| 370 | +} |
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