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我需要了解当前的关卡系统实现,以便添加黑夜关卡类型。让我搜索关卡相关的代码。
toolName: search_codebase
status: success
query: level state game mode implementation
我需要查看常量文件,了解当前的背景类型和游戏模式定义,以便添加黑夜关卡相关的常量。
toolName: search_codebase
status: success
query: BACKGROUND_DAY BACKGROUND_TYPE game mode constants
我需要查看植物类的实现,了解阳光蘑菇、喷气蘑菇和墓碑吞噬者的当前状态。
toolName: search_codebase
status: success
query: SunShroom PuffShroom GraveBuster implementation
我需要查看阳光蘑菇的完整实现代码,以了解其当前的行为和需要修改的地方。
toolName: view_files
status: success
filePath: e:\my_code\git\shujvbiaozhu\PythonPlantsVsZombies-master1\source\component\plant.py
我需要查看地图组件的实现,以了解如何添加墓碑机制。
toolName: view_files
status: success
filePath: e:\my_code\git\shujvbiaozhu\PythonPlantsVsZombies-master1\source\component\map.py
现在我已经了解了游戏的基本结构,让我开始实现黑夜关卡和新植物。首先,我需要修改level.py文件来添加黑夜环境的支持。
toolName: edit_file_update
status: success
filePath: e:\my_code\git\shujvbiaozhu\PythonPlantsVsZombies-master1\source\state\level.py
changes:
newStr: def setupBackground(self):
img_index = self.map_data[c.BACKGROUND_TYPE]
self.background_type = img_index
self.background = tool.GFX[c.BACKGROUND_NAME][img_index]
self.bg_rect = self.background.get_rect()
self.level = pg.Surface((self.bg_rect.w, self.bg_rect.h)).convert()
self.viewport = tool.SCREEN.get_rect(bottom=self.bg_rect.bottom)
self.viewport.x += c.BACKGROUND_OFFSET_X
# Add night blue filter for night levels
if self.background_type == c.BACKGROUND_NIGHT:
self.night_filter = pg.Surface((self.bg_rect.w, self.bg_rect.h))
self.night_filter.fill((0, 0, 100)) # Dark blue color
self.night_filter.set_alpha(80) # Transparency level
oldStr: def setupBackground(self):
img_index = self.map_data[c.BACKGROUND_TYPE]
self.background_type = img_index
self.background = tool.GFX[c.BACKGROUND_NAME][img_index]
self.bg_rect = self.background.get_rect()
self.level = pg.Surface((self.bg_rect.w, self.bg_rect.h)).convert()
self.viewport = tool.SCREEN.get_rect(bottom=self.bg_rect.bottom)
self.viewport.x += c.BACKGROUND_OFFSET_X
现在我需要修改draw方法来应用黑夜滤镜。
toolName: edit_file_update
status: success
filePath: e:\my_code\git\shujvbiaozhu\PythonPlantsVsZombies-master1\source\state\level.py
changes:
newStr: def draw(self, surface):
self.level.blit(self.background, self.viewport, self.viewport)
# Apply night filter for night levels
if self.background_type == c.BACKGROUND_NIGHT:
self.level.blit(self.night_filter, (0, 0))
surface.blit(self.level, (0,0), self.viewport)
oldStr: def draw(self, surface):
self.level.blit(self.background, self.viewport, self.viewport)
surface.blit(self.level, (0,0), self.viewport)
现在我需要修改阳光蘑菇的实现,使其符合需求:小蘑菇每15秒产生15阳光,60秒后长大,之后每15秒产生25阳光。
toolName: edit_file_update
status: success
filePath: e:\my_code\git\shujvbiaozhu\PythonPlantsVsZombies-master1\source\component\plant.py
changes:
newStr: class SunShroom(Plant):
def __init__(self, x, y, sun_group):
Plant.__init__(self, x, y, c.SUNSHROOM, c.PLANT_HEALTH, None)
self.can_sleep = True
self.animate_interval = 200
self.sun_timer = 0
self.sun_group = sun_group
self.is_big = False
self.change_timer = 0
def loadImages(self, name, scale):
self.idle_frames = []
self.big_frames = []
self.sleep_frames = []
idle_name = name
big_name = name + 'Big'
sleep_name = name + 'Sleep'
frame_list = [self.idle_frames, self.big_frames, self.sleep_frames]
name_list = [idle_name, big_name, sleep_name]
for i, name in enumerate(name_list):
self.loadFrames(frame_list[i], name, 1, c.WHITE)
self.frames = self.idle_frames
def idling(self):
if not self.is_big:
if self.change_timer == 0:
self.change_timer = self.current_time
elif (self.current_time - self.change_timer) > 60000: # 60 seconds to grow
self.changeFrames(self.big_frames)
self.is_big = True
# Produce sun every 15 seconds
if self.sun_timer == 0:
self.sun_timer = self.current_time
elif (self.current_time - self.sun_timer) > 15000:
# Small sunshroom produces 15 sun, big one produces 25
sun_value = 25 if self.is_big else 15
# Create sun with appropriate value
sun = Sun(self.rect.centerx, self.rect.bottom, self.rect.right,
self.rect.bottom + self.rect.h // 2, self.is_big)
sun.sun_value = sun_value
self.sun_group.add(sun)
self.sun_timer = self.current_time
oldStr: class SunShroom(Plant):
def __init__(self, x, y, sun_group):
Plant.__init__(self, x, y, c.SUNSHROOM, c.PLANT_HEALTH, None)
self.can_sleep = True
self.animate_interval = 200
self.sun_timer = 0
self.sun_group = sun_group
self.is_big = False
self.change_timer = 0
def loadImages(self, name, scale):
self.idle_frames = []
self.big_frames = []
self.sleep_frames = []
idle_name = name
big_name = name + 'Big'
sleep_name = name + 'Sleep'
frame_list = [self.idle_frames, self.big_frames, self.sleep_frames]
name_list = [idle_name, big_name, sleep_name]
for i, name in enumerate(name_list):
self.loadFrames(frame_list[i], name, 1, c.WHITE)
self.frames = self.idle_frames
def idling(self):
if not self.is_big:
if self.change_timer == 0:
self.change_timer = self.current_time
elif (self.current_time - self.change_timer) > 25000:
self.changeFrames(self.big_frames)
self.is_big = True
if self.sun_timer == 0:
self.sun_timer = self.current_time - (c.FLOWER_SUN_INTERVAL - 6000)
elif (self.current_time - self.sun_timer) > c.FLOWER_SUN_INTERVAL:
self.sun_group.add(Sun(self.rect.centerx, self.rect.bottom, self.rect.right,
self.rect.bottom + self.rect.h // 2, self.is_big))
self.sun_timer = self.current_time
现在我需要修改喷气蘑菇的实现,使其符合需求:近距离(3格)喷射攻击,30秒后自动消失。
toolName: edit_file_update
status: success
filePath: e:\my_code\git\shujvbiaozhu\PythonPlantsVsZombies-master1\source\component\plant.py
changes:
newStr: class PuffShroom(Plant):
def __init__(self, x, y, bullet_group):
Plant.__init__(self, x, y, c.PUFFSHROOM, c.PLANT_HEALTH, bullet_group)
self.can_sleep = True
self.shoot_timer = 0
self.life_timer = 0 # Timer for automatic disappearance
self.life_duration = 30000 # 30 seconds
def loadImages(self, name, scale):
self.idle_frames = []
self.sleep_frames = []
idle_name = name
sleep_name = name + 'Sleep'
frame_list = [self.idle_frames, self.sleep_frames]
name_list = [idle_name, sleep_name]
for i, name in enumerate(name_list):
self.loadFrames(frame_list[i], name, 1)
self.frames = self.idle_frames
def handleState(self):
# Check if PuffShroom should disappear
if self.life_timer == 0:
self.life_timer = self.current_time
elif (self.current_time - self.life_timer) > self.life_duration:
self.health = 0 # Set health to 0 to trigger removal
else:
super().handleState()
def attacking(self):
if (self.current_time - self.shoot_timer) > 3000:
self.bullet_group.add(Bullet(self.rect.right, self.rect.y + 10, self.rect.y + 10,
c.BULLET_MUSHROOM, c.BULLET_DAMAGE_NORMAL, True))
self.shoot_timer = self.current_time
def canAttack(self, zombie):
# Close range attack (3 grids)
if (self.rect.x <= zombie.rect.right and
(self.rect.right + c.GRID_X_SIZE * 3 >= zombie.rect.x)):
return True
return False
oldStr: class PuffShroom(Plant):
def __init__(self, x, y, bullet_group):
Plant.__init__(self, x, y, c.PUFFSHROOM, c.PLANT_HEALTH, bullet_group)
self.can_sleep = True
self.shoot_timer = 0
def loadImages(self, name, scale):
self.idle_frames = []
self.sleep_frames = []
idle_name = name
sleep_name = name + 'Sleep'
frame_list = [self.idle_frames, self.sleep_frames]
name_list = [idle_name, sleep_name]
for i, name in enumerate(name_list):
self.loadFrames(frame_list[i], name, 1)
self.frames = self.idle_frames
def attacking(self):
if (self.current_time - self.shoot_timer) > 3000:
self.bullet_group.add(Bullet(self.rect.right, self.rect.y + 10, self.rect.y + 10,
c.BULLET_MUSHROOM, c.BULLET_DAMAGE_NORMAL, True))
self.shoot_timer = self.current_time
def canAttack(self, zombie):
if (self.rect.x <= zombie.rect.right and
(self.rect.right + c.GRID_X_SIZE * 4 >= zombie.rect.x)):
return True
return False
现在我需要实现墓碑和墓碑吞噬者。首先,我需要在constants.py中添加相关常量。
toolName: view_files
status: success
filePath: e:\my_code\git\shujvbiaozhu\PythonPlantsVsZombies-master1\source\constants.py
我需要在constants.py中添加墓碑和墓碑吞噬者的相关常量。
toolName: edit_file_update
status: success
filePath: e:\my_code\git\shujvbiaozhu\PythonPlantsVsZombies-master1\source\constants.py
changes:
newStr: #BACKGROUND
BACKGROUND_DAY = 0
BACKGROUND_NIGHT = 1
#GRAVE
GRAVE = 'Grave'
GRAVE_BUSTER = 'GraveBuster'
GRAVE_BUSTER_EAT_TIME = 5000 # 5 seconds to eat grave
#PLANT CARD INFO
CARD_GRAVE_BUSTER = 'card_grave_buster'
oldStr: #BACKGROUND
BACKGROUND_DAY = 0
BACKGROUND_NIGHT = 1
现在我需要在menubar.py中添加墓碑吞噬者的卡片信息。
toolName: edit_file_update
status: success
filePath: e:\my_code\git\shujvbiaozhu\PythonPlantsVsZombies-master1\source\component\menubar.py
changes:
newStr: card_name_list = [c.CARD_SUNFLOWER, c.CARD_PEASHOOTER, c.CARD_SNOWPEASHOOTER, c.CARD_WALLNUT,
c.CARD_CHERRYBOMB, c.CARD_THREEPEASHOOTER, c.CARD_REPEATERPEA, c.CARD_CHOMPER,
c.CARD_PUFFSHROOM, c.CARD_POTATOMINE, c.CARD_SQUASH, c.CARD_SPIKEWEED,
c.CARD_JALAPENO, c.CARD_SCAREDYSHROOM, c.CARD_SUNSHROOM, c.CARD_ICESHROOM,
c.CARD_HYPNOSHROOM, c.CARD_WALLNUT, c.CARD_REDWALLNUT, c.CARD_GRAVE_BUSTER]
plant_name_list = [c.SUNFLOWER, c.PEASHOOTER, c.SNOWPEASHOOTER, c.WALLNUT,
c.CHERRYBOMB, c.THREEPEASHOOTER, c.REPEATERPEA, c.CHOMPER,
c.PUFFSHROOM, c.POTATOMINE, c.SQUASH, c.SPIKEWEED,
c.JALAPENO, c.SCAREDYSHROOM, c.SUNSHROOM, c.ICESHROOM,
c.HYPNOSHROOM, c.WALLNUTBOWLING, c.REDWALLNUTBOWLING, c.GRAVE_BUSTER]
plant_sun_list = [50, 100, 175, 50, 150, 325, 200, 150, 0, 25, 50, 100,
125, 25, 25, 75, 75, 0, 0, 75]
plant_frozen_time_list = [7500, 7500, 7500, 30000, 50000, 7500, 7500, 7500, 7500, 30000,
30000, 7500, 50000, 7500, 7500, 50000, 30000, 0, 0, 7500]
all_card_list = [0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17]
oldStr: card_name_list = [c.CARD_SUNFLOWER, c.CARD_PEASHOOTER, c.CARD_SNOWPEASHOOTER, c.CARD_WALLNUT,
c.CARD_CHERRYBOMB, c.CARD_THREEPEASHOOTER, c.CARD_REPEATERPEA, c.CARD_CHOMPER,
c.CARD_PUFFSHROOM, c.CARD_POTATOMINE, c.CARD_SQUASH, c.CARD_SPIKEWEED,
c.CARD_JALAPENO, c.CARD_SCAREDYSHROOM, c.CARD_SUNSHROOM, c.CARD_ICESHROOM,
c.CARD_HYPNOSHROOM, c.CARD_WALLNUT, c.CARD_REDWALLNUT]
plant_name_list = [c.SUNFLOWER, c.PEASHOOTER, c.SNOWPEASHOOTER, c.WALLNUT,
c.CHERRYBOMB, c.THREEPEASHOOTER, c.REPEATERPEA, c.CHOMPER,
c.PUFFSHROOM, c.POTATOMINE, c.SQUASH, c.SPIKEWEED,
c.JALAPENO, c.SCAREDYSHROOM, c.SUNSHROOM, c.ICESHROOM,
c.HYPNOSHROOM, c.WALLNUTBOWLING, c.REDWALLNUTBOWLING]
plant_sun_list = [50, 100, 175, 50, 150, 325, 200, 150, 0, 25, 50, 100,
125, 25, 25, 75, 75, 0, 0]
plant_frozen_time_list = [7500, 7500, 7500, 30000, 50000, 7500, 7500, 7500, 7500, 30000,
30000, 7500, 50000, 7500, 7500, 50000, 30000, 0, 0]
all_card_list = [0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16]
现在我需要实现墓碑类。我将在map.py中添加墓碑相关的功能,或者创建一个新的组件类。
toolName: write_to_file
status: success
filePath: e:\my_code\git\shujvbiaozhu\PythonPlantsVsZombies-master1\source\component\grave.py
content: __author__ = 'marble_xu'
import pygame as pg
from .. import tool
from .. import constants as c
class Grave(pg.sprite.Sprite):
def __init__(self, x, y):
pg.sprite.Sprite.__init__(self)
self.name = c.GRAVE
self.frames = []
self.frame_index = 0
self.loadImages()
self.frame_num = len(self.frames)
self.image = self.frames[self.frame_index]
self.rect = self.image.get_rect()
self.rect.centerx = x
self.rect.bottom = y
self.health = 10 # Grave health
self.dead = False
self.animate_timer = 0
self.animate_interval = 150
def loadImages(self):
# Load grave images
grave_name = self.name
self.loadFrames(self.frames, grave_name, 1)
def loadFrames(self, frame_list, name, scale):
# Load frames from sprite sheet
frame_rect = tool.GRAVE_RECT[name]
for i in range(frame_rect['frame_num']):
x = frame_rect['x'] + i * frame_rect['width']
y = frame_rect['y']
width = frame_rect['width']
height = frame_rect['height']
image = tool.get_image(tool.GFX[name], x, y, width, height, c.BLACK, scale)
frame_list.append(image)
def update(self, game_info):
self.current_time = game_info[c.CURRENT_TIME]
self.animation()
def animation(self):
if (self.current_time - self.animate_timer) > self.animate_interval:
self.frame_index += 1
if self.frame_index >= self.frame_num:
self.frame_index = 0
self.animate_timer = self.current_time
self.image = self.frames[self.frame_index]
def setDamage(self, damage):
self.health -= damage
if self.health <= 0:
self.dead = True
self.kill()
class GraveBuster(pg.sprite.Sprite):
def __init__(self, x, y, grave):
pg.sprite.Sprite.__init__(self)
self.name = c.GRAVE_BUSTER
self.frames = []
self.frame_index = 0
self.loadImages()
self.frame_num = len(self.frames)
self.image = self.frames[self.frame_index]
self.rect = self.image.get_rect()
self.rect.centerx = x
self.rect.bottom = y
self.grave = grave
self.eat_timer = 0
self.eat_duration = c.GRAVE_BUSTER_EAT_TIME
self.state = c.IDLE
self.animate_timer = 0
self.animate_interval = 150
def loadImages(self):
# Load grave buster images
buster_name = self.name
self.loadFrames(self.frames, buster_name, 1)
def loadFrames(self, frame_list, name, scale):
# Load frames from sprite sheet
frame_rect = tool.PLANT_RECT[name]
for i in range(frame_rect['frame_num']):
x = frame_rect['x'] + i * frame_rect['width']
y = frame_rect['y']
width = frame_rect['width']
height = frame_rect['height']
image = tool.get_image(tool.GFX[name], x, y, width, height, c.BLACK, scale)
frame_list.append(image)
def update(self, game_info):
self.current_time = game_info[c.CURRENT_TIME]
self.handleState()
self.animation()
def handleState(self):
if self.state == c.IDLE:
self.idling()
elif self.state == c.ATTACK:
self.attacking()
def idling(self):
# Start eating grave
self.state = c.ATTACK
self.eat_timer = self.current_time
def attacking(self):
# Check if done eating
if (self.current_time - self.eat_timer) > self.eat_duration:
# Destroy both grave and grave buster
self.grave.setDamage(10) # Enough damage to destroy grave
self.kill()
def animation(self):
if (self.current_time - self.animate_timer) > self.animate_interval:
self.frame_index += 1
if self.frame_index >= self.frame_num:
self.frame_index = self.frame_num - 1 # Stay on last frame
self.animate_timer = self.current_time
self.image = self.frames[self.frame_index]
def canAttack(self, zombie):
# Grave buster doesn't attack zombies
return False
现在我需要在level.py中添加墓碑的生成和管理功能。
toolName: edit_file_update
status: success
filePath: e:\my_code\git\shujvbiaozhu\PythonPlantsVsZombies-master1\source\state\level.py
changes:
newStr: from .. import tool
from .. import constants as c
from ..component import map, plant, zombie, menubar, grave
oldStr: from .. import tool
from .. import constants as c
from ..component import map, plant, zombie, menubar
现在我需要在setupGroups方法中添加墓碑组。
toolName: edit_file_update
status: success
filePath: e:\my_code\git\shujvbiaozhu\PythonPlantsVsZombies-master1\source\state\level.py
changes:
newStr: def setupGroups(self):
self.sun_group = pg.sprite.Group()
self.head_group = pg.sprite.Group()
self.grave_group = pg.sprite.Group()
self.plant_groups = []
self.zombie_groups = []
self.hypno_zombie_groups = [] #zombies who are hypno after eating hypnoshroom
self.bullet_groups = []
for i in range(self.map_y_len):
self.plant_groups.append(pg.sprite.Group())
self.zombie_groups.append(pg.sprite.Group())
self.hypno_zombie_groups.append(pg.sprite.Group())
self.bullet_groups.append(pg.sprite.Group())
oldStr: def setupGroups(self):
self.sun_group = pg.sprite.Group()
self.head_group = pg.sprite.Group()
self.plant_groups = []
self.zombie_groups = []
self.hypno_zombie_groups = [] #zombies who are hypno after eating hypnoshroom
self.bullet_groups = []
for i in range(self.map_y_len):
self.plant_groups.append(pg.sprite.Group())
self.zombie_groups.append(pg.sprite.Group())
self.hypno_zombie_groups.append(pg.sprite.Group())
self.bullet_groups.append(pg.sprite.Group())
现在我需要在initPlay方法中添加墓碑的生成逻辑。
toolName: edit_file_update
status: success
filePath: e:\my_code\git\shujvbiaozhu\PythonPlantsVsZombies-master1\source\state\level.py
changes:
newStr: self.removeMouseImage()
self.setupGroups()
self.setupZombies()
self.setupCars()
# Generate graves for night levels
if self.background_type == c.BACKGROUND_NIGHT:
self.generateGraves()
oldStr: self.removeMouseImage()
self.setupGroups()
self.setupZombies()
self.setupCars()
现在我需要实现generateGraves方法,在黑夜关卡的2-5列随机生成5-8个墓碑。
toolName: edit_file_update
status: success
filePath: e:\my_code\git\shujvbiaozhu\PythonPlantsVsZombies-master1\source\state\level.py
changes:
newStr: def generateGraves(self):
import random
num_graves = random.randint(5, 8)
for _ in range(num_graves):
# Random column between 2 and 5 (inclusive)
map_x = random.randint(2, 5)
# Random row between 0 and 4 (inclusive)
map_y = random.randint(0, self.map_y_len - 1)
# Get the position for the grave
x, y = self.map.getMapGridPos(map_x, map_y)
# Create and add the grave
new_grave = grave.Grave(x, y)
self.grave_group.add(new_grave)
def createZombie(self, name, map_y):
x, y = self.map.getMapGridPos(0, map_y)
if name == c.NORMAL_ZOMBIE:
self.zombie_groups[map_y].add(zombie.NormalZombie(c.ZOMBIE_START_X, y, self.head_group))
elif name == c.CONEHEAD_ZOMBIE:
self.zombie_groups[map_y].add(zombie.ConeHeadZombie(c.ZOMBIE_START_X, y, self.head_group))
elif name == c.BUCKETHEAD_ZOMBIE:
self.zombie_groups[map_y].add(zombie.BucketHeadZombie(c.ZOMBIE_START_X, y, self.head_group))
elif name == c.FLAG_ZOMBIE:
self.zombie_groups[map_y].add(zombie.FlagZombie(c.ZOMBIE_START_X, y, self.head_group))
elif name == c.NEWSPAPER_ZOMBIE:
self.zombie_groups[map_y].add(zombie.NewspaperZombie(c.ZOMBIE_START_X, y, self.head_group))
oldStr: def createZombie(self, name, map_y):
x, y = self.map.getMapGridPos(0, map_y)
if name == c.NORMAL_ZOMBIE:
self.zombie_groups[map_y].add(zombie.NormalZombie(c.ZOMBIE_START_X, y, self.head_group))
elif name == c.CONEHEAD_ZOMBIE:
self.zombie_groups[map_y].add(zombie.ConeHeadZombie(c.ZOMBIE_START_X, y, self.head_group))
elif name == c.BUCKETHEAD_ZOMBIE:
self.zombie_groups[map_y].add(zombie.BucketHeadZombie(c.ZOMBIE_START_X, y, self.head_group))
elif name == c.FLAG_ZOMBIE:
self.zombie_groups[map_y].add(zombie.FlagZombie(c.ZOMBIE_START_X, y, self.head_group))
elif name == c.NEWSPAPER_ZOMBIE:
self.zombie_groups[map_y].add(zombie.NewspaperZombie(c.ZOMBIE_START_X, y, self.head_group))
现在我需要在addPlant方法中添加墓碑吞噬者的支持。
toolName: edit_file_update
status: success
filePath: e:\my_code\git\shujvbiaozhu\PythonPlantsVsZombies-master1\source\state\level.py
changes:
newStr: elif self.plant_name == c.HYPNOSHROOM:
new_plant = plant.HypnoShroom(x, y)
elif self.plant_name == c.WALLNUTBOWLING:
new_plant = plant.WallNutBowling(x, y, map_y, self)
elif self.plant_name == c.REDWALLNUTBOWLING:
new_plant = plant.RedWallNutBowling(x, y)
elif self.plant_name == c.GRAVE_BUSTER:
# Check if there's a grave at this position
for g in self.grave_group:
if g.rect.collidepoint(x, y):
new_plant = grave.GraveBuster(x, y, g)
break
else:
# No grave found, can't plant
return
oldStr: elif self.plant_name == c.HYPNOSHROOM:
new_plant = plant.HypnoShroom(x, y)
elif self.plant_name == c.WALLNUTBOWLING:
new_plant = plant.WallNutBowling(x, y, map_y, self)
elif self.plant_name == c.REDWALLNUTBOWLING:
new_plant = plant.RedWallNutBowling(x, y)
现在我需要在update方法中更新墓碑组,并在draw方法中绘制墓碑。
toolName: edit_file_update
status: success
filePath: e:\my_code\git\shujvbiaozhu\PythonPlantsVsZombies-master1\source\state\level.py
changes:
newStr: self.head_group.update(self.game_info)
self.sun_group.update(self.game_info)
self.grave_group.update(self.game_info)
oldStr: self.head_group.update(self.game_info)
self.sun_group.update(self.game_info)
现在我需要在draw方法中绘制墓碑。
toolName: edit_file_update
status: success
filePath: e:\my_code\git\shujvbiaozhu\PythonPlantsVsZombies-master1\source\state\level.py
changes:
newStr: # Draw graves
self.grave_group.draw(surface)
for i in range(self.map_y_len):
self.plant_groups[i].draw(surface)
self.zombie_groups[i].draw(surface)
self.hypno_zombie_groups[i].draw(surface)
self.bullet_groups[i].draw(surface)
self.drawZombieFreezeTrap(i, surface)
oldStr: for i in range(self.map_y_len):
self.plant_groups[i].draw(surface)
self.zombie_groups[i].draw(surface)
self.hypno_zombie_groups[i].draw(surface)
self.bullet_groups[i].draw(surface)
self.drawZombieFreezeTrap(i, surface)
现在我需要创建一个测试关卡来验证这些功能是否正常工作。我将创建一个新的level_4.json文件作为黑夜关卡。
toolName: write_to_file
status: failed
filePath: e:\my_code\git\shujvbiaozhu\PythonPlantsVsZombies-master1\source\data\map\level_4.json
文件已存在,我需要先查看其内容,然后再修改。
toolName: view_files
status: success
filePath: e:\my_code\git\shujvbiaozhu\PythonPlantsVsZombies-master1\source\data\map\level_4.json
我需要创建一个新的黑夜关卡文件,让我使用level_5.json。
toolName: write_to_file
status: failed
filePath: e:\my_code\git\shujvbiaozhu\PythonPlantsVsZombies-master1\source\data\map\level_5.json
让我查看现有的关卡文件,然后选择一个合适的编号创建新的黑夜关卡。
toolName: view_folder
status: success
e:\my_code\git\shujvbiaozhu\PythonPlantsVsZombies-master1\source\data\map
让我检查level_3.json是否已经是黑夜关卡。
toolName: view_files
status: success
filePath: e:\my_code\git\shujvbiaozhu\PythonPlantsVsZombies-master1\source\data\map\level_3.json
让我检查是否有现有的测试文件结构。
toolName: view_folder
status: success
e:\my_code\git\shujvbiaozhu\PythonPlantsVsZombies-master1
让我查看main.py文件,了解如何启动游戏和特定关卡。
toolName: view_files
status: success
filePath: e:\my_code\git\shujvbiaozhu\PythonPlantsVsZombies-master1\main.py
让我查看source/main.py文件,了解游戏的启动流程。
toolName: view_files
status: success
filePath: e:\my_code\git\shujvbiaozhu\PythonPlantsVsZombies-master1\source\main.py
现在我需要运行游戏来测试黑夜关卡的功能。让我执行main.py来启动游戏。
toolName: run_command
status: running
command: python main.py
让我检查游戏的运行状态,看看是否有任何错误或异常信息。
toolName: check_command_status
status: success
现在我需要创建一个测试用例来验证所有功能是否正常工作。让我创建一个测试脚本。
toolName: write_to_file
status: success
filePath: e:\my_code\git\shujvbiaozhu\PythonPlantsVsZombies-master1\test_night_level.py
content: import pygame as pg
import sys
import os
# 添加source目录到路径
sys.path.append(os.path.join(os.path.dirname(__file__), 'source'))
from source import tool
from source import constants as c
from source.state import level
def test_night_level():
"""测试黑夜关卡功能"""
print("=== 测试黑夜关卡功能 ===")
# 初始化pygame
pg.init()
screen = pg.display.set_mode((c.SCREEN_WIDTH, c.SCREEN_HEIGHT))
clock = pg.time.Clock()
# 创建游戏控制
game = tool.Control()
# 创建黑夜关卡
level_state = level.Level()
# 模拟加载黑夜关卡
level_state.setupLevel(3) # level_3.json是黑夜关卡
print("1. 测试背景类型是否为黑夜:")
print(f" background_type = {level_state.background_type}")
print(f" 预期: {c.BACKGROUND_NIGHT}")
print(f" 结果: {'通过' if level_state.background_type == c.BACKGROUND_NIGHT else '失败'}")
print("\n2. 测试是否不生成阳光:")
print(f" produce_sun = {level_state.produce_sun}")
print(f" 预期: False")
print(f" 结果: {'通过' if not level_state.produce_sun else '失败'}")
print("\n3. 测试墓碑生成:")
print(f" 墓碑数量: {len(level_state.grave_group)}")
print(f" 预期: 5-8个墓碑")
print(f" 结果: {'通过' if 5 <= len(level_state.grave_group) <= 8 else '失败'}")
# 显示墓碑位置
for i, grave in enumerate(level_state.grave_group):
print(f" 墓碑{i+1}: 位置 ({grave.map_x}, {grave.map_y})")
print("\n4. 测试黑夜滤镜是否创建:")
print(f" night_filter存在: {hasattr(level_state, 'night_filter')}")
print(f" 结果: {'通过' if hasattr(level_state, 'night_filter') else '失败'}")
if hasattr(level_state, 'night_filter'):
print(f" night_filter alpha: {level_state.night_filter.get_alpha()}")
print(f" 预期: 80")
print(f" 结果: {'通过' if level_state.night_filter.get_alpha() == 80 else '失败'}")
print("\n=== 测试完成 ===")
# 清理
pg.quit()
if __name__ == "__main__":
test_night_level()
现在我需要运行测试脚本,看看是否有任何错误或异常信息。
toolName: run_command
status: success
command: python test_night_level.py
让我检查Level类的方法名。
toolName: search_by_regex
status: success
query: def setup
让我查看Level类的初始化方法,了解如何正确初始化关卡。
toolName: view_files
status: success
filePath: e:\my_code\git\shujvbiaozhu\PythonPlantsVsZombies-master1\source\state\level.py
让我查看Level类的__init__方法,了解如何正确初始化关卡。
toolName: view_files
status: success
filePath: e:\my_code\git\shujvbiaozhu\PythonPlantsVsZombies-master1\source\state\level.pyModel thinking limit reached, please enter 'Continue' to get more.