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ParticleWriter.cpp
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130 lines (117 loc) · 4.83 KB
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//////////////////////////////////////////////////////////////////////////
//
// Copyright (c) 2007-2010, Image Engine Design Inc. All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are
// met:
//
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
//
// * Redistributions in binary form must reproduce the above copyright
// notice, this list of conditions and the following disclaimer in the
// documentation and/or other materials provided with the distribution.
//
// * Neither the name of Image Engine Design nor the names of any
// other contributors to this software may be used to endorse or
// promote products derived from this software without specific prior
// written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS
// IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
// THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
// LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
// NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
// SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
//////////////////////////////////////////////////////////////////////////
#include "IECoreScene/ParticleWriter.h"
#include "IECoreScene/PointsPrimitive.h"
#include "IECore/CompoundParameter.h"
#include "IECore/DespatchTypedData.h"
#include "IECore/Exception.h"
#include "IECore/FileNameParameter.h"
#include "IECore/MessageHandler.h"
#include "IECore/TestTypedData.h"
#include "IECore/TypedParameter.h"
using namespace std;
using namespace IECore;
using namespace IECoreScene;
using namespace boost;
IE_CORE_DEFINERUNTIMETYPED( ParticleWriter )
ParticleWriter::ParticleWriter( const std::string &description )
: Writer( description, PointsPrimitive::staticTypeId() )
{
m_attributesParameter = new StringVectorParameter(
"attributes",
"A list of attributes to write. If the list is empty then all attributes are written."
);
parameters()->addParameter( m_attributesParameter );
}
bool ParticleWriter::canWrite( ConstObjectPtr object, const std::string &fileName )
{
return runTimeCast<const PointsPrimitive>( object ).get();
}
const PointsPrimitive * ParticleWriter::particleObject()
{
/// \todo this cast is no longer ok - once we've adjusted the input object Parameter we can use the validation
/// on there to do our work for us.
return static_cast<const PointsPrimitive *>( object() );
}
size_t ParticleWriter::particleCount()
{
return particleObject()->getNumPoints();
}
void ParticleWriter::particleAttributes( std::vector<std::string> &names )
{
// find all attributes of the particle object with appropriate amounts of data
size_t numParticles = particleCount();
vector<string> allNames;
ConstPointsPrimitivePtr cd = particleObject();
for( PrimitiveVariableMap::const_iterator it=cd->variables.begin(); it!=cd->variables.end(); it++ )
{
if ( testTypedData<TypeTraits::IsVectorTypedData>( it->second.data.get() ) )
{
size_t s = despatchTypedData< TypedDataSize, TypeTraits::IsVectorTypedData >( it->second.data.get() );
if( s==numParticles )
{
allNames.push_back( it->first );
}
else
{
msg( Msg::Warning, "ParticleWriter::particleAttributes", "Ignoring attribute \"{}\" due to insufficient elements (expected {} but found {}).", it->first, numParticles, s );
}
}
else if ( testTypedData<TypeTraits::IsSimpleTypedData>( it->second.data.get() ) )
{
// it's not data of a vector type but it could be of a simple type
// in which case it's suitable for saving as a constant particle attribute
despatchTypedData< TypedDataAddress, TypeTraits::IsSimpleTypedData >( it->second.data.get() );
allNames.push_back( it->first );
}
}
const StringVectorData *d = static_cast<const StringVectorData *>( parameters()->parameter<StringVectorParameter>( "attributes" )->getValue() );
if( !d->readable().size() )
{
names = allNames;
return;
}
names.clear();
for( vector<string>::const_iterator it = d->readable().begin(); it!=d->readable().end(); it++ )
{
if( find( allNames.begin(), allNames.end(), *it )!=allNames.end() )
{
names.push_back( *it );
}
else
{
msg( Msg::Warning, "ParticleWriter::particleAttributes", "Attribute \"{}\" requested via parameters but is not available.", *it );
}
}
}