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main.cpp
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136 lines (110 loc) · 3.08 KB
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#include <stdlib.h>
#include <GL/glut.h>
#include <stdio.h>
#define INIT_VIEW_X 0.0
#define INIT_VIEW_Y 0.0
#define INIT_VIEW_Z -4.5
#define VIEW_LEFT -2.0
#define VIEW_RIGHT 2.0
#define VIEW_BOTTOM -2.0
#define VIEW_TOP 2.0
#define VIEW_NEAR 1.0
#define VIEW_FAR 200.0
int fullscreen = 0;
GLfloat AmbientLight[] = {0.3f, 0.3f, 0.3f, 1.0f};
GLfloat DiffuseLight[] = {0.8f, 0.8f, 0.8f, 1.0f};
GLfloat SpecularLight[] = {1.0f, 1.0f, 1.0f, 1.0f};
GLfloat SpecRef[] = {0.7f, 0.7f, 0.7f, 1.0f};
GLfloat LightPos[] = {-50.0f, 50.0f, 100.0f, 1.0f};
GLubyte Shine = 128;
void setupRend(){
glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
glEnable(GL_DEPTH_TEST);
glEnable(GL_LIGHTING);
glLightfv(GL_LIGHT0, GL_AMBIENT, AmbientLight);
glLightfv(GL_LIGHT0, GL_DIFFUSE, DiffuseLight);
glLightfv(GL_LIGHT0, GL_SPECULAR, SpecularLight);
glEnable(GL_LIGHT0);
glEnable(GL_COLOR_MATERIAL);
glColorMaterial(GL_FRONT, GL_AMBIENT_AND_DIFFUSE);
glMaterialfv(GL_FRONT, GL_SPECULAR, SpecRef);
glMateriali(GL_FRONT, GL_SHININESS, Shine);
}
void Display(){
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
// transform and drawing commands go here
glRotatef(90.0, 1.0, 0.0, 0.0);
glColor3ub(120,120,30);
glutWireSphere(0.3,20,20);
glPopMatrix();
glutSwapBuffers();
}
void ChangeWindow(GLsizei w, GLsizei h){
GLfloat ratio;
if(h==0){
h =1;
}
glViewport(0, 0, w, h);
ratio = (GLfloat)w/(GLfloat)h;
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
gluPerspective(50.0f, ratio, VIEW_NEAR, VIEW_FAR);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
glTranslatef(INIT_VIEW_X, INIT_VIEW_Y, INIT_VIEW_Z);
glLightfv(GL_LIGHT0, GL_POSITION, LightPos);
}
void CheckRot(){
// Used to keeo angles between 0.0 and 360.0
}
void SpecialKeys(int key, int x, int y){
if(key == GLUT_KEY_LEFT){
}
if(key == GLUT_KEY_RIGHT){
}
if(key == GLUT_KEY_UP){
}
if(key == GLUT_KEY_DOWN){
}
CheckRot();
glutPostRedisplay();
}
void KeyPress(unsigned char key, int x, int y){
switch(key){
case 'f':
case 'F':
if(fullscreen == 1){
glutReshapeWindow(320,240);
glutPositionWindow(5,30);
} else {
glutFullScreen();
}
fullscreen = 1-fullscreen;
break;
case 'Q':
case 'q':
exit(1);
break;
}
glutPostRedisplay();
}
void animate(){
// Motion between frames will be handled here.
// this functino is set to run on idle
glutPostRedisplay();
}
int main(int argc, char* argv[]){
glutInitDisplayMode(GLUT_DOUBLE|GLUT_RGB|GLUT_DEPTH);
glutInit(&argc, argv);
glutCreateWindow("Orbits!");
glutReshapeWindow(640,480);
setupRend();
glutReshapeFunc(ChangeWindow);
glutKeyboardFunc(KeyPress);
glutSpecialFunc(SpecialKeys);
glutDisplayFunc(Display);
glutIdleFunc(animate);
glutMainLoop();
return EXIT_SUCCESS;
}