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Update multiple-attributes.md (#104)
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basic-3d-rendering/input-geometry/multiple-attributes.md

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@@ -20,7 +20,7 @@ Multiple Attributes <span class="bullet">🟢</span>
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*Resulting code:* [`step033-vanilla`](https://github.com/eliemichel/LearnWebGPU-Code/tree/step033-vanilla)
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Vertices can contain more than just a position attribute. A typical example is to **add a color attribute** to each vertex. This will also show us how the rasterizer automatically interpolate vertex attributes across triangles.
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Vertices can contain more than just a position attribute. A typical example is to **add a color attribute** to each vertex. This will also show us how the rasterizer automatically interpolates vertex attributes across triangles.
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Shader
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```
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Our vertex shader thus only receive one single argument, whose type is `VertexInput`:
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Our vertex shader thus only receives one single argument, whose type is `VertexInput`:
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```{lit} rust, Vertex shader (also for tangle root "Vanilla")
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fn vs_main(in: VertexInput) -> /* ... */ {

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