Skip to content

Latest commit

History

History
80 lines (77 loc) 路 4.84 KB

File metadata and controls

80 lines (77 loc) 路 4.84 KB

The Charter Update

All major chart editors are finished as of this update (finally...)

Engine goes from alpha to beta state : D

Patch Notes

  • CHARTER FEATURES
    • BIG BOY FEATURES
      • Ability to add Note Types in the charter
      • In-engine Difficulty Creation is now implemented
      • Snaps for notes/events in the charter
      • Multiple Vocals Support (per strumline)
      • Playback speed in the charter
      • New SEXY editor assets by paige and nex!!!! (and lunar, does 16x16 even count??? 馃槶)
      • NEW EVENTS (Camera events, play animation, scroll speed change)
      • Events window is now scrollable (more events, more room)
      • Custom Properities in Meta AND Character (Editable in Charter and Character Editor :D) (accessible with SONG.meta.customValues.[property] and [character].extras.[property])
    • SMALLER BUT STILL COOL
      • Multiple Icons now show up on strumlines with multiple characters in the charter
      • Note hoverer to show where your note is going to be placed
      • Editor UI got some slight reworks (top bar/elements)
      • Event files can be packed together into one (image/script/json all in a .pack file)
      • Optimized notes in the charter (Faster loading, can handle a billion now so cool neeo!!)
      • Editor Song pos now stays the same even after playtesting
      • Other smaller stuff i forgot 馃槶
    • BUG FIXES:
      • COPY PASTED EVENTS NOW WON'T BREAK!!!
      • Song position line no longer jitters
      • UNDOs are more stable now
      • Drags work much better
      • Freezes fixed (deleting strumlines)
  • ENGINE FEATURES
    • BIG BOY FEATURES
    • SMALLER BUT STILL COOL
      • Ability to set Controls.hx variables (Being able to block inputs or even trigger them (needs to be in an if statement))
      • You can now easily check if a cutscene was played (by default is disabled and makes it auto play or not; Check startCutscene() code for more details in PlayState)
      • onScriptCreated event in global.hx
      • Addons priority (Being able to set addons to load before or after a mod)
      • Added Script.fromString to add scripts without making pesky new files!!
      • 9 Splice Sprites can render smaller than their intended size
      • Ability to turn off gitaroo easter egg (finally...)
      • Auto complete for certain text fields (characters/stages/notetypes)
    • HSCRIPT FEATURES:
      • Added "is" for checking var type
      • Maps are now iterable (for (key=>value in map))
      • FIXED CRASH ON EMPTY SCRIPTS!!!!!
  • BUG FIXES
    • Fix events to be more stable
    • Fix for onBeat sprites type with also customizable beat intervals and offset (and decide if also skipping negative beats so for example before the song starts)
    • Fix for pressing F5 in an editor breaking it
    • Fix when getting GitHub data and a redirect happens
    • Fix for healthbar incorrectly colored in opponent mode
    • Video cutscenes are ALOT more stable (thanks majigsaw :D)
    • 3D now works again (so cool i love away3d in 2024)
    • Lots and lots of grammar and wording fixes (so true bro -lunar)
    • Lots and lots of other optimizations made
  • CHANGES
    • onDestroy has been renamed to destroy in all instances
    • Strumline Pos X in editors is now a ratio (0.25 for bf, 0.75 for dad)
    • BY DEFAULT when in Story Mode, the arrows tween in only when there was a transition
    • onBeatHit renamed to beatHit in gameover substate (stepHit added)
    • Alt Animation Events can now control both poses and idle (may need to be readded in pre existing charts)
    • Some other shit idk ill add it whenever someone tells me backward compat is broke 馃挃

thanks so much for the support and always being there, it really does mean alot to us < 3 we are one step closer to turning beta so we really can't wait !