Skip to content

Commit 9fd246a

Browse files
Documentation
1 parent 27e4f48 commit 9fd246a

File tree

5 files changed

+167
-22
lines changed

5 files changed

+167
-22
lines changed

Documentation/AssetEditorDocumentation.html

Lines changed: 2 additions & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -108,8 +108,8 @@
108108
{ title: "Getting Started", base: "GettingStarted" },
109109
{ title: "Camera Control", base: "CameraControl" },
110110
{ title: "Kitbashing", children: [
111-
{ title: "Basics", base: "Kitbashing/Basics" },
112-
{ title: "Photo Studio", base: "Kitbashing/PhotoStudio" }
111+
{ title: "Basics", base: "kitbash_basics" },
112+
{ title: "Photo Studio", base: "kitbash_photostudio" }
113113
] }
114114
];
115115

Documentation/Documentation/GettingStarted_no.html

Lines changed: 0 additions & 10 deletions
This file was deleted.

Documentation/Documentation/ImportingAssets.html

Lines changed: 0 additions & 10 deletions
This file was deleted.
Lines changed: 149 additions & 0 deletions
Original file line numberDiff line numberDiff line change
@@ -0,0 +1,149 @@
1+
<!DOCTYPE html>
2+
<html>
3+
<head>
4+
<meta charset="UTF-8">
5+
<title>AssetEditor Kitbash Editor Explanation</title>
6+
</head>
7+
8+
<body>
9+
10+
<h1>What the Kitbash Editor Does</h1>
11+
12+
<p>
13+
The <strong>Kitbash Editor</strong> inside AssetEditor is a beginner-friendly tool that lets modders create new unit appearances by combining parts from existing Total War models.
14+
</p>
15+
16+
<p>
17+
A simple way to think about it:
18+
</p>
19+
20+
<p>
21+
<strong>The Kitbash Editor lets you build a new model by mixing and matching pieces from existing game models instead of creating a model from scratch.</strong>
22+
</p>
23+
24+
25+
<h2>Examples of what you can do</h2>
26+
27+
<ul>
28+
<li>Give a unit a different helmet</li>
29+
<li>Swap weapons between characters</li>
30+
<li>Attach armor from another faction</li>
31+
<li>Combine creature and humanoid parts</li>
32+
<li>Adjust the size or thickness of armor pieces</li>
33+
<li>Create completely new visual variants of units</li>
34+
</ul>
35+
36+
<p>
37+
Instead of sculpting models like a professional 3D artist, you are assembling them like digital LEGO pieces.
38+
</p>
39+
40+
41+
<h2>Why the tool exists</h2>
42+
43+
<p>
44+
Before the Kitbash Editor, creating new models usually required advanced software such as:
45+
</p>
46+
47+
<ul>
48+
<li>Blender</li>
49+
<li>Maya</li>
50+
<li>3ds Max</li>
51+
</ul>
52+
53+
<p>
54+
It also required knowledge of rigging and animation systems, which can be difficult for beginners.
55+
</p>
56+
57+
<p>
58+
The Kitbash Editor was designed to make visual unit modding easier and faster.
59+
</p>
60+
61+
62+
<h2>What the Kitbash Editor helps modders achieve</h2>
63+
64+
<ul>
65+
<li>Create new unit appearances quickly</li>
66+
<li>Reuse existing game assets safely</li>
67+
<li>Avoid complicated 3D modelling software</li>
68+
<li>Test visual ideas rapidly</li>
69+
<li>Learn modding step-by-step</li>
70+
</ul>
71+
72+
73+
<h2>Types of projects you can make</h2>
74+
75+
<h3>1. Variant Units</h3>
76+
77+
<p>
78+
Example: the same soldier with a different helmet, shoulder armor, or weapon.
79+
</p>
80+
81+
<p>
82+
Result: a new visual version of an existing unit.
83+
</p>
84+
85+
86+
<h3>2. Custom Characters</h3>
87+
88+
<p>
89+
Example: combine armor, helmets, cloaks, and weapons from multiple factions.
90+
</p>
91+
92+
<p>
93+
Result: a unique hero or lord appearance.
94+
</p>
95+
96+
97+
98+
<h3>3. Hybrid Models</h3>
99+
100+
<p>
101+
Advanced users can combine multiple creatures or armor sets into completely original designs.
102+
</p>
103+
104+
105+
<h2>Important Feature: Re-Rigging</h2>
106+
107+
<p>
108+
When combining parts from different models, their skeleton structures may not match.
109+
</p>
110+
111+
<p>
112+
The Kitbash Editor includes a feature called <strong>re-rigging</strong>, which:
113+
</p>
114+
115+
<ul>
116+
<li>Connects meshes to skeletons</li>
117+
<li>Prevents animation problems</li>
118+
<li>Keeps models from stretching incorrectly</li>
119+
</ul>
120+
121+
<p>
122+
This step helps ensure the model animates correctly inside the game.
123+
</p>
124+
125+
126+
127+
128+
<h2>Main Goal of the Kitbash Editor</h2>
129+
130+
<p>
131+
The overall purpose of the Kitbash Editor is to help modders create new visuals without needing professional 3D modelling experience.
132+
</p>
133+
134+
<ul>
135+
<li>Reuse existing game assets efficiently</li>
136+
<li>Prototype ideas quickly</li>
137+
<li>Lower the difficulty of starting modding</li>
138+
<li>Act as a stepping stone toward advanced modelling workflows</li>
139+
</ul>
140+
141+
142+
<h2>Simple Beginner Explanation</h2>
143+
144+
<p>
145+
The Kitbash Editor is a tool that lets you open Total War models and build new ones by swapping and combining parts from existing units. It works like assembling a custom miniature using pieces from different kits, but inside a digital 3D environment.
146+
</p>
147+
148+
</body>
149+
</html>
Lines changed: 16 additions & 0 deletions
Original file line numberDiff line numberDiff line change
@@ -0,0 +1,16 @@
1+
2+
<!DOCTYPE html>
3+
<html>
4+
<head>
5+
<meta charset="UTF-8">
6+
</head>
7+
<body>
8+
<h1>KitbashEditor - PhotoStudio</h1>
9+
<p>The Photo Studio tool is a way to create high quality images of what is currently on the screen. The tool is found under the Rendering toolbar, or by pressing Ctrl+P.
10+
The tool allows the user to save and load the current light and camera setup. To update the camera values inside the tool, press the "Refresh Camera Values" button.
11+
When "Take screenshot" button is pressed, the images is saved to disk, at the same location where AssetEditor is running. The folder is automatically opened.
12+
</p>
13+
14+
<img src="Images\AssetEditor_Kitbash_PhotoStudio.png" style="width: 70%; height: auto;">
15+
</body>
16+
</html>

0 commit comments

Comments
 (0)