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Tom2096siyuan2096
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Add small tweaks to tutorial page (#14)
* Add small tweaks to tutorial page - switched the order of client & server setup; feels like it makes more sense for server to come first. - added a note about a possible issue with LoopBack Utility (ran into this myself). * Tweak git clone command * Remove redundant note on developer mode --------- Co-authored-by: Si Yuan He <sy4he@uwaterloo.ca>
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source/pages/Tutorial/dev-client-winrt.rst

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* `Microsoft Visual C++ Runtime Package 12.0 for x86 <https://github.com/M1k3G0/Win10_LTSC_VP9_Installer/blob/master/Microsoft.VCLibs.120.00_12.0.21005.1_x86__8wekyb3d8bbwe.appx>`_
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* A copy of the Brave Frontier package (APPX) for Windows (`Share Drive link <https://drive.google.com/file/d/1NB64gzQOe-QQx9fY0mkoZiCSfe3WlTYi/view?usp=sharing>`_)
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* Developer Mode enabled on your system
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* Development game server setup and running (see `Setting Up a Development Game Server <dev-server.html>`_)
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.. warning::
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Cloning the Repository
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----------------------
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To clone the server repository, run the following command:
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To clone the offline-proxy repository, run the following command:
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::
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git clone --depth=1 https://github.com/decompfrontier/server
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git clone --depth=1 https://github.com/decompfrontier/offline-proxy
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Building the Proxy
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------------------
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2. Run the utility and select the Brave Frontier application.
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3. Configure it as shown below, then click ``Save Changes`` and restart the game:
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.. note::
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If Loopback Utility reports an error while saving changes, ensure Device Portal is enabled, and the ``Restrict to loopback connections only`` option is disabled under Developer settings.
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.. image::
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../../images/loopback_win.png
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source/pages/Tutorial/index.rst

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:name: toc-dev-all
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:maxdepth: 1
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dev-client-winrt
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dev-server
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dev-client-winrt
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writing-a-new-packet

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