@@ -2157,19 +2157,15 @@ static void fs_hack_get_attachments_config( struct gl_drawable *gl, struct fs_ha
21572157 config -> color_internalformat = attribs -> alpha_size ? GL_RGBA8 : GL_RGB8 ;
21582158 config -> color_format = GL_BGRA ;
21592159 config -> color_type = GL_UNSIGNED_INT_8_8_8_8_REV ;
2160- if (attribs -> depth_size || attribs -> stencil_size )
2161- {
2162- if (attribs -> depth_size != 24 ) FIXME ( "Unsupported depth buffer size %u.\n" , attribs -> depth_size );
2163- if (attribs -> stencil_size && attribs -> stencil_size != 8 )
2164- FIXME ( "Unsupported stencil buffer size %u.\n" , attribs -> stencil_size );
2165- config -> ds_internalformat = attribs -> stencil_size ? GL_DEPTH24_STENCIL8 : GL_DEPTH_COMPONENT24 ;
2166- config -> ds_format = attribs -> stencil_size ? GL_DEPTH_STENCIL : GL_DEPTH_COMPONENT ;
2167- config -> ds_type = attribs -> stencil_size ? GL_UNSIGNED_INT_24_8 : GL_UNSIGNED_INT ;
2168- }
2169- else
2170- {
2171- config -> ds_internalformat = config -> ds_format = config -> ds_type = 0 ;
2172- }
2160+
2161+ if (attribs -> depth_size && attribs -> depth_size != 24 )
2162+ FIXME ( "Unsupported depth buffer size %u.\n" , attribs -> depth_size );
2163+ if (attribs -> stencil_size && attribs -> stencil_size != 8 )
2164+ FIXME ( "Unsupported stencil buffer size %u.\n" , attribs -> stencil_size );
2165+ config -> ds_internalformat = attribs -> stencil_size ? GL_DEPTH24_STENCIL8 : GL_DEPTH_COMPONENT24 ;
2166+ config -> ds_format = attribs -> stencil_size ? GL_DEPTH_STENCIL : GL_DEPTH_COMPONENT ;
2167+ config -> ds_type = attribs -> stencil_size ? GL_UNSIGNED_INT_24_8 : GL_UNSIGNED_INT ;
2168+
21732169 config -> samples = attribs -> samples ;
21742170}
21752171
@@ -2523,12 +2519,13 @@ static void fs_hack_setup_context( struct wgl_context *ctx, struct gl_drawable *
25232519 height , 0 , config .ds_format , config .ds_type , NULL );
25242520 opengl_funcs .gl .p_glTexParameteri ( GL_TEXTURE_2D , GL_TEXTURE_MAX_LEVEL , 0 );
25252521 opengl_funcs .gl .p_glBindTexture ( GL_TEXTURE_2D , prev_texture );
2526- if (attribs .depth_size )
2527- pglFramebufferTexture2D ( GL_DRAW_FRAMEBUFFER , GL_DEPTH_ATTACHMENT ,
2528- GL_TEXTURE_2D , ctx -> fs_hack_ds_texture , 0 );
25292522 if (attribs .stencil_size )
25302523 pglFramebufferTexture2D ( GL_DRAW_FRAMEBUFFER , GL_STENCIL_ATTACHMENT ,
25312524 GL_TEXTURE_2D , ctx -> fs_hack_ds_texture , 0 );
2525+ else
2526+ pglFramebufferTexture2D ( GL_DRAW_FRAMEBUFFER , GL_DEPTH_ATTACHMENT ,
2527+ GL_TEXTURE_2D , ctx -> fs_hack_ds_texture , 0 );
2528+
25322529 TRACE ( "Created DS texture %u for fullscreen hack.\n" , ctx -> fs_hack_ds_texture );
25332530 }
25342531 }
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