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| 1 | +using NUnit.Framework; |
| 2 | +using Unity.Netcode.Components; |
| 3 | +using UnityEditor; |
| 4 | +using UnityEditor.Animations; |
| 5 | +using UnityEngine; |
| 6 | + |
| 7 | +namespace Unity.Netcode.GameObjects.EditorTests |
| 8 | +{ |
| 9 | + internal class NetworkAnimatorEditorTests |
| 10 | + { |
| 11 | + private const string k_TestControllerPath = "Assets/NetworkAnimatorConditionalExitTest.controller"; |
| 12 | + |
| 13 | + private GameObject m_GameObject; |
| 14 | + |
| 15 | + [TearDown] |
| 16 | + public void TearDown() |
| 17 | + { |
| 18 | + if (m_GameObject != null) |
| 19 | + { |
| 20 | + Object.DestroyImmediate(m_GameObject); |
| 21 | + } |
| 22 | + |
| 23 | + AssetDatabase.DeleteAsset(k_TestControllerPath); |
| 24 | + } |
| 25 | + |
| 26 | + [Test] |
| 27 | + public void ConditionalExitTransitionResolvesParentDestination() |
| 28 | + { |
| 29 | + var controller = AnimatorController.CreateAnimatorControllerAtPath(k_TestControllerPath); |
| 30 | + controller.AddParameter("ExitSubMachine", AnimatorControllerParameterType.Trigger); |
| 31 | + |
| 32 | + var rootStateMachine = controller.layers[0].stateMachine; |
| 33 | + var destinationState = rootStateMachine.AddState("State B"); |
| 34 | + var subStateMachine = rootStateMachine.AddStateMachine("Sub SM"); |
| 35 | + var originatingState = subStateMachine.AddState("State A"); |
| 36 | + subStateMachine.defaultState = originatingState; |
| 37 | + |
| 38 | + rootStateMachine.AddEntryTransition(subStateMachine); |
| 39 | + |
| 40 | + var exitTransition = originatingState.AddExitTransition(); |
| 41 | + exitTransition.hasExitTime = false; |
| 42 | + exitTransition.duration = 0.25f; |
| 43 | + exitTransition.AddCondition(AnimatorConditionMode.If, 0.0f, "ExitSubMachine"); |
| 44 | + |
| 45 | + var parentTransition = rootStateMachine.AddStateMachineTransition(subStateMachine, destinationState); |
| 46 | + parentTransition.AddCondition(AnimatorConditionMode.If, 0.0f, "ExitSubMachine"); |
| 47 | + AssetDatabase.SaveAssets(); |
| 48 | + |
| 49 | + var networkAnimator = CreateNetworkAnimator(controller, nameof(ConditionalExitTransitionResolvesParentDestination)); |
| 50 | + networkAnimator.InvokeOnValidate(); |
| 51 | + |
| 52 | + Assert.That(networkAnimator.TransitionStateInfoList, Has.Count.EqualTo(1)); |
| 53 | + var transitionInfo = networkAnimator.TransitionStateInfoList[0]; |
| 54 | + Assert.That(transitionInfo.Layer, Is.Zero); |
| 55 | + Assert.That(transitionInfo.OriginatingState, Is.EqualTo(originatingState.nameHash)); |
| 56 | + Assert.That(transitionInfo.DestinationState, Is.EqualTo(destinationState.nameHash)); |
| 57 | + Assert.That(transitionInfo.TransitionDuration, Is.EqualTo(exitTransition.duration)); |
| 58 | + Assert.That(transitionInfo.TriggerNameHash, Is.EqualTo(Animator.StringToHash("ExitSubMachine"))); |
| 59 | + } |
| 60 | + |
| 61 | + [Test] |
| 62 | + public void NestedConditionalExitTransitionResolvesAncestorDestination() |
| 63 | + { |
| 64 | + var controller = AnimatorController.CreateAnimatorControllerAtPath(k_TestControllerPath); |
| 65 | + controller.AddParameter("ExitNested", AnimatorControllerParameterType.Trigger); |
| 66 | + |
| 67 | + var rootStateMachine = controller.layers[0].stateMachine; |
| 68 | + var destinationState = rootStateMachine.AddState("State B"); |
| 69 | + var outerStateMachine = rootStateMachine.AddStateMachine("Outer SM"); |
| 70 | + var innerStateMachine = outerStateMachine.AddStateMachine("Inner SM"); |
| 71 | + var originatingState = innerStateMachine.AddState("State A"); |
| 72 | + innerStateMachine.defaultState = originatingState; |
| 73 | + |
| 74 | + rootStateMachine.AddEntryTransition(outerStateMachine); |
| 75 | + outerStateMachine.AddEntryTransition(innerStateMachine); |
| 76 | + |
| 77 | + var exitTransition = originatingState.AddExitTransition(); |
| 78 | + exitTransition.hasExitTime = false; |
| 79 | + exitTransition.duration = 0.5f; |
| 80 | + exitTransition.AddCondition(AnimatorConditionMode.If, 0.0f, "ExitNested"); |
| 81 | + |
| 82 | + var exitInnerTransition = outerStateMachine.AddStateMachineExitTransition(innerStateMachine); |
| 83 | + exitInnerTransition.AddCondition(AnimatorConditionMode.If, 0.0f, "ExitNested"); |
| 84 | + var exitOuterTransition = rootStateMachine.AddStateMachineTransition(outerStateMachine, destinationState); |
| 85 | + exitOuterTransition.AddCondition(AnimatorConditionMode.If, 0.0f, "ExitNested"); |
| 86 | + AssetDatabase.SaveAssets(); |
| 87 | + |
| 88 | + var networkAnimator = CreateNetworkAnimator(controller, nameof(NestedConditionalExitTransitionResolvesAncestorDestination)); |
| 89 | + networkAnimator.InvokeOnValidate(); |
| 90 | + |
| 91 | + Assert.That(networkAnimator.TransitionStateInfoList, Has.Count.EqualTo(1)); |
| 92 | + var transitionInfo = networkAnimator.TransitionStateInfoList[0]; |
| 93 | + Assert.That(transitionInfo.OriginatingState, Is.EqualTo(originatingState.nameHash)); |
| 94 | + Assert.That(transitionInfo.DestinationState, Is.EqualTo(destinationState.nameHash)); |
| 95 | + Assert.That(transitionInfo.TransitionDuration, Is.EqualTo(exitTransition.duration)); |
| 96 | + } |
| 97 | + |
| 98 | + [Test] |
| 99 | + public void ConditionalExitTransitionResolvesDestinationStateMachineStates() |
| 100 | + { |
| 101 | + var controller = AnimatorController.CreateAnimatorControllerAtPath(k_TestControllerPath); |
| 102 | + controller.AddParameter("ExitSubMachine", AnimatorControllerParameterType.Trigger); |
| 103 | + |
| 104 | + var rootStateMachine = controller.layers[0].stateMachine; |
| 105 | + var sourceStateMachine = rootStateMachine.AddStateMachine("Source SM"); |
| 106 | + var originatingState = sourceStateMachine.AddState("State A"); |
| 107 | + sourceStateMachine.defaultState = originatingState; |
| 108 | + rootStateMachine.AddEntryTransition(sourceStateMachine); |
| 109 | + |
| 110 | + var destinationStateMachine = rootStateMachine.AddStateMachine("Destination SM"); |
| 111 | + var defaultDestinationState = destinationStateMachine.AddState("Default State"); |
| 112 | + var entryDestinationState = destinationStateMachine.AddState("Entry State"); |
| 113 | + destinationStateMachine.defaultState = defaultDestinationState; |
| 114 | + destinationStateMachine.AddEntryTransition(entryDestinationState); |
| 115 | + |
| 116 | + var exitTransition = originatingState.AddExitTransition(); |
| 117 | + exitTransition.hasExitTime = false; |
| 118 | + exitTransition.duration = 0.25f; |
| 119 | + exitTransition.AddCondition(AnimatorConditionMode.If, 0.0f, "ExitSubMachine"); |
| 120 | + |
| 121 | + var parentTransition = rootStateMachine.AddStateMachineTransition(sourceStateMachine, destinationStateMachine); |
| 122 | + parentTransition.AddCondition(AnimatorConditionMode.If, 0.0f, "ExitSubMachine"); |
| 123 | + AssetDatabase.SaveAssets(); |
| 124 | + |
| 125 | + var networkAnimator = CreateNetworkAnimator(controller, nameof(ConditionalExitTransitionResolvesDestinationStateMachineStates)); |
| 126 | + networkAnimator.InvokeOnValidate(); |
| 127 | + |
| 128 | + Assert.That(networkAnimator.TransitionStateInfoList, Has.Count.EqualTo(2)); |
| 129 | + Assert.That(networkAnimator.TransitionStateInfoList.Exists(entry => entry.DestinationState == defaultDestinationState.nameHash), Is.True); |
| 130 | + Assert.That(networkAnimator.TransitionStateInfoList.Exists(entry => entry.DestinationState == entryDestinationState.nameHash), Is.True); |
| 131 | + } |
| 132 | + |
| 133 | + private TestNetworkAnimator CreateNetworkAnimator(AnimatorController controller, string name) |
| 134 | + { |
| 135 | + m_GameObject = new GameObject(name); |
| 136 | + m_GameObject.AddComponent<NetworkObject>(); |
| 137 | + var animator = m_GameObject.AddComponent<Animator>(); |
| 138 | + animator.runtimeAnimatorController = controller; |
| 139 | + var networkAnimator = m_GameObject.AddComponent<TestNetworkAnimator>(); |
| 140 | + networkAnimator.Animator = animator; |
| 141 | + networkAnimator.AnimatorParameterEntries = new NetworkAnimator.AnimatorParametersListContainer(); |
| 142 | + return networkAnimator; |
| 143 | + } |
| 144 | + |
| 145 | + private class TestNetworkAnimator : NetworkAnimator |
| 146 | + { |
| 147 | + public void InvokeOnValidate() |
| 148 | + { |
| 149 | + base.OnValidate(); |
| 150 | + } |
| 151 | + } |
| 152 | + } |
| 153 | +} |
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