forked from openfrontio/OpenFrontIO
-
Notifications
You must be signed in to change notification settings - Fork 0
Expand file tree
/
Copy pathvite.config.ts
More file actions
210 lines (199 loc) · 6.52 KB
/
vite.config.ts
File metadata and controls
210 lines (199 loc) · 6.52 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
import tailwindcss from "@tailwindcss/vite";
import fs from "fs";
import { lookup as lookupMime } from "mrmime";
import path from "path";
import { fileURLToPath } from "url";
import { defineConfig, loadEnv, type Plugin } from "vite";
import { createHtmlPlugin } from "vite-plugin-html";
import tsconfigPaths from "vite-tsconfig-paths";
import { type AssetManifest, buildAssetUrl } from "./src/core/AssetUrls";
import {
buildPublicAssetManifest,
copyRootPublicFiles,
createHashedPublicAssetFiles,
getProprietaryDir,
getResourcesDir,
writePublicAssetManifestModule,
} from "./src/server/PublicAssetManifest";
// Vite already handles these, but its good practice to define them explicitly
const __filename = fileURLToPath(import.meta.url);
const __dirname = path.dirname(__filename);
function serveProprietaryDir(
proprietaryDir: string,
resourcesDir: string,
): Plugin {
return {
name: "serve-proprietary-dir",
configureServer(server) {
// Must run before Vite's htmlFallback; skip when resources/ has the file
// so publicDir keeps precedence.
server.middlewares.use((req, res, next) => {
if (!req.url) return next();
const rel = decodeURIComponent(
new URL(req.url, "http://x").pathname,
).replace(/^\//, "");
if (rel.includes("..")) return next();
if (fs.existsSync(path.join(resourcesDir, rel))) return next();
const filePath = path.join(proprietaryDir, rel);
if (!fs.existsSync(filePath) || !fs.statSync(filePath).isFile())
return next();
const mime = lookupMime(filePath);
if (mime) res.setHeader("Content-Type", mime);
res.setHeader("Cache-Control", "no-store");
fs.createReadStream(filePath).pipe(res);
});
},
};
}
export default defineConfig(({ mode }) => {
const env = loadEnv(mode, process.cwd(), "");
const isProduction = mode === "production";
const resourcesDir = getResourcesDir(__dirname);
const proprietaryDir = getProprietaryDir(__dirname);
const sourceDirs = [resourcesDir, proprietaryDir];
const assetManifest: AssetManifest = isProduction
? buildPublicAssetManifest(sourceDirs)
: {};
const htmlAssetData = {
assetManifest: JSON.stringify(assetManifest),
gameEnv: JSON.stringify(env.GAME_ENV ?? "dev"),
manifestHref: buildAssetUrl("manifest.json", assetManifest),
faviconHref: buildAssetUrl("images/Favicon.svg", assetManifest),
gameplayScreenshotUrl: buildAssetUrl(
"images/GameplayScreenshot.png",
assetManifest,
),
backgroundImageUrl: buildAssetUrl("images/background.webp", assetManifest),
desktopLogoImageUrl: buildAssetUrl("images/OpenFront.png", assetManifest),
mobileLogoImageUrl: buildAssetUrl("images/OF.png", assetManifest),
};
const syncHashedPublicAssets = () => ({
name: "sync-hashed-public-assets",
apply: "build" as const,
closeBundle() {
const outDir = path.join(__dirname, "static");
copyRootPublicFiles(resourcesDir, outDir);
createHashedPublicAssetFiles(sourceDirs, outDir, assetManifest);
writePublicAssetManifestModule(outDir, assetManifest);
},
});
// In dev, redirect visits to /w*/game/* to "/" so Vite serves the index.html.
const devGameHtmlBypass = (req?: {
url?: string;
method?: string;
headers?: { accept?: string | string[] };
}) => {
if (req?.method !== "GET") return undefined;
const accept = req.headers?.accept;
const acceptValue = Array.isArray(accept)
? accept.join(",")
: (accept ?? "");
if (!acceptValue.includes("text/html")) return undefined;
if (!req.url) return undefined;
if (/^\/w\d+\/game\/[^/]+/.test(req.url)) {
return "/";
}
return undefined;
};
return {
test: {
globals: true,
environment: "jsdom",
setupFiles: "./tests/setup.ts",
},
root: "./",
base: "/",
publicDir: isProduction ? false : "resources",
resolve: {
alias: {
"protobufjs/minimal": path.resolve(
__dirname,
"node_modules/protobufjs/minimal.js",
),
resources: path.resolve(__dirname, "resources"),
},
},
plugins: [
tsconfigPaths(),
...(!isProduction
? [serveProprietaryDir(proprietaryDir, resourcesDir)]
: []),
...(isProduction
? []
: [
createHtmlPlugin({
minify: false,
entry: "/src/client/Main.ts",
template: "index.html",
inject: {
data: {
gitCommit: JSON.stringify("DEV"),
...htmlAssetData,
},
},
}),
]),
...(isProduction ? [syncHashedPublicAssets()] : []),
tailwindcss(),
],
define: {
__ASSET_MANIFEST__: JSON.stringify(assetManifest),
"process.env.WEBSOCKET_URL": JSON.stringify(
isProduction ? "" : "localhost:3000",
),
"process.env.GAME_ENV": JSON.stringify(isProduction ? "prod" : "dev"),
"process.env.STRIPE_PUBLISHABLE_KEY": JSON.stringify(
env.STRIPE_PUBLISHABLE_KEY,
),
"process.env.API_DOMAIN": JSON.stringify(env.API_DOMAIN),
// Add other process.env variables if needed, OR migrate code to import.meta.env
},
build: {
outDir: "static", // Webpack outputs to 'static', assuming we want to keep this.
emptyOutDir: true,
assetsDir: "assets", // Sub-directory for assets
rollupOptions: {
output: {
manualChunks: {
vendor: ["pixi.js", "howler", "zod", "protobufjs"],
},
},
},
},
server: {
port: 9000,
// Automatically open the browser when the server starts
open: process.env.SKIP_BROWSER_OPEN !== "true",
proxy: {
"/lobbies": {
target: "ws://localhost:3000",
ws: true,
changeOrigin: true,
},
// Worker proxies
"/w0": {
target: "ws://localhost:3001",
ws: true,
secure: false,
changeOrigin: true,
bypass: (req) => devGameHtmlBypass(req),
rewrite: (path) => path.replace(/^\/w0/, ""),
},
"/w1": {
target: "ws://localhost:3002",
ws: true,
secure: false,
changeOrigin: true,
bypass: (req) => devGameHtmlBypass(req),
rewrite: (path) => path.replace(/^\/w1/, ""),
},
// API proxies
"/api": {
target: "http://localhost:3000",
changeOrigin: true,
secure: false,
},
},
},
};
});