@@ -41,25 +41,32 @@ Author:
4141 private _sideData = [];
4242 {
4343 private _s = _x ;
44- private _sUnits = _allUnits select {side _x isEqualTo _s };
45- private _sDead = _allDeadMen select {side _x isEqualTo _s };
46- private _sGroups = _allGroups select {side _x isEqualTo _s };
47- private _sVeh = _vehicles select {side _x isEqualTo _s };
48-
49- private _localUnits = _sUnits select {local _x };
50- private _remoteUnits = _sUnits select {! local _x };
51- private _localDead = _sDead select {local _x };
52- private _remoteDead = _sDead select {! local _x };
53- private _localGroups = _sGroups select {local _x };
54- private _remoteGroups = _sGroups select {! local _x };
55- private _localVeh = _sVeh select {local _x && ! (_x isKindOf " WeaponHolderSimulated" )};
56- private _remoteVeh = _sVeh select {! local _x && ! (_x isKindOf " WeaponHolderSimulated" )};
57- private _localWH = _sVeh select {local _x && _x isKindOf " WeaponHolderSimulated" };
58- private _remoteWH = _sVeh select {! local _x && _x isKindOf " WeaponHolderSimulated" };
44+ private _localUnits = 0 ; private _localAlive = 0 ; private _remoteUnits = 0 ; private _remoteAlive = 0 ;
45+ { if (side _x isEqualTo _s ) then {
46+ if (local _x ) then { _localUnits = _localUnits + 1 ; if (alive _x ) then { _localAlive = _localAlive + 1 } }
47+ else { _remoteUnits = _remoteUnits + 1 ; if (alive _x ) then { _remoteAlive = _remoteAlive + 1 } };
48+ }} forEach _allUnits ;
49+
50+ private _localDead = 0 ; private _remoteDead = 0 ;
51+ { if (side _x isEqualTo _s ) then {
52+ if (local _x ) then { _localDead = _localDead + 1 } else { _remoteDead = _remoteDead + 1 };
53+ }} forEach _allDeadMen ;
54+
55+ private _localGroups = 0 ; private _remoteGroups = 0 ;
56+ { if (side _x isEqualTo _s ) then {
57+ if (local _x ) then { _localGroups = _localGroups + 1 } else { _remoteGroups = _remoteGroups + 1 };
58+ }} forEach _allGroups ;
59+
60+ private _localVeh = 0 ; private _remoteVeh = 0 ; private _localWH = 0 ; private _remoteWH = 0 ;
61+ { if (side _x isEqualTo _s ) then {
62+ private _isWH = _x isKindOf " WeaponHolderSimulated" ;
63+ if (local _x ) then { if (_isWH ) then { _localWH = _localWH + 1 } else { _localVeh = _localVeh + 1 } }
64+ else { if (_isWH ) then { _remoteWH = _remoteWH + 1 } else { _remoteVeh = _remoteVeh + 1 } };
65+ }} forEach _vehicles ;
5966
6067 _sideData pushBack [
61- [count _localUnits , {alive _x } count _localUnits , count _localDead , count _localGroups , count _localVeh , count _localWH ],
62- [count _remoteUnits , {alive _x } count _remoteUnits , count _remoteDead , count _remoteGroups , count _remoteVeh , count _remoteWH ]
68+ [_localUnits , _localAlive , _localDead , _localGroups , _localVeh , _localWH ],
69+ [_remoteUnits , _remoteAlive , _remoteDead , _remoteGroups , _remoteVeh , _remoteWH ]
6370 ];
6471 } forEach [east , west , independent , civilian ];
6572
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