-
Notifications
You must be signed in to change notification settings - Fork 0
Expand file tree
/
Copy pathplayerstate.lua
More file actions
69 lines (27 loc) · 760 Bytes
/
playerstate.lua
File metadata and controls
69 lines (27 loc) · 760 Bytes
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
-- All the playerstates
local g_PlayerStates = {}
cPlayerState = {}
function cPlayerState:__call()
local Obj = {}
setmetatable(Obj, cPlayerState)
Obj.__index = Obj
Obj.m_IsInspecting = false
return Obj
end
function cPlayerState:IsInspecting()
return self.m_IsInspecting
end
function cPlayerState:SwitchInspecting()
self.m_IsInspecting = not self.m_IsInspecting
return self.m_IsInspecting
end
setmetatable(cPlayerState, cPlayerState)
cPlayerState.__index = cPlayerState
function GetPlayerState(a_PlayerName)
if (g_PlayerStates[a_PlayerName]) then
return g_PlayerStates[a_PlayerName]
end
local PlayerState = cPlayerState(a_PlayerName)
g_PlayerStates[a_PlayerName] = PlayerState
return PlayerState
end