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FlowEditor.Build.cs
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65 lines (62 loc) · 1.32 KB
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// Copyright https://github.com/MothCocoon/FlowGraph/graphs/contributors
using UnrealBuildTool;
public class FlowEditor : ModuleRules
{
public FlowEditor(ReadOnlyTargetRules target) : base(target)
{
PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs;
PublicDependencyModuleNames.AddRange(
[
"AssetSearch",
"EditorSubsystem",
"Flow",
"FlowDebugger",
"MessageLog"
]);
PrivateDependencyModuleNames.AddRange(
[
"ActorPickerMode",
"AIModule", // For BlueprintNodeHelpers::DescribeProperty (could be copy/pasted out to remove editor-only dependency)
"ApplicationCore",
"AssetDefinition",
"AssetTools",
"BlueprintGraph",
"ClassViewer",
"ContentBrowser",
"Core",
"CoreUObject",
"DetailCustomizations",
"DeveloperSettings",
"EditorFramework",
"EditorScriptingUtilities",
"EditorStyle",
"Engine",
"EngineAssetDefinitions",
"GraphEditor",
"GameplayTags",
"GameplayTagsEditor",
"InputCore",
"Json",
"JsonUtilities",
"Kismet",
"KismetWidgets",
"LevelEditor",
"LevelSequence",
"MovieScene",
"MovieSceneTools",
"MovieSceneTracks",
"Projects",
"PropertyEditor",
"PropertyPath",
"RenderCore",
"SceneOutliner",
"Sequencer",
"SequencerCore",
"Slate",
"SlateCore",
"SourceControl",
"ToolMenus",
"UnrealEd",
]);
}
}