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Update CMake arguments for macOS build
Fixes MonoGame/MonoGame#9013
1 parent fe0be72 commit 655f08d

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build/BuildMacOSTask.cs

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -13,7 +13,7 @@ public override void Run(BuildContext context)
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{
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var buildWorkingDir = "mojoshaderbuild/";
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context.CreateDirectory(buildWorkingDir);
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context.StartProcess("cmake", new ProcessSettings { WorkingDirectory = buildWorkingDir, Arguments = "../mojoshader/CMakeLists.txt -DCMAKE_OSX_ARCHITECTURES=\"x86_64;arm64\"" });
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context.StartProcess("cmake", new ProcessSettings { WorkingDirectory = buildWorkingDir, Arguments = "../mojoshader/CMakeLists.txt -DCMAKE_OSX_DEPLOYMENT_TARGET=10.15 -DCMAKE_OSX_ARCHITECTURES=\"x86_64;arm64\"" });
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context.StartProcess("cmake", new ProcessSettings { WorkingDirectory = buildWorkingDir, Arguments = "--build . --config release" });
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context.CopyFile(System.IO.Path.Combine(buildWorkingDir, "libmojoshader.dylib"), $"{context.ArtifactsDir}/libmojoshader.dylib");
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}

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