-
Notifications
You must be signed in to change notification settings - Fork 25
Expand file tree
/
Copy pathEndOfYearProject.java.html
More file actions
152 lines (135 loc) · 23.5 KB
/
EndOfYearProject.java.html
File metadata and controls
152 lines (135 loc) · 23.5 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
<html>
<head>
<title>EndOfYearProject.java</title>
<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
<style type="text/css">
.s0 { color: #cf8e6d;}
.s1 { color: #bcbec4;}
.s2 { color: #bcbec4;}
.s3 { color: #2aacb8;}
.s4 { color: #6aab73;}
.s5 { color: #7a7e85;}
</style>
</head>
<body bgcolor="#1e1f22">
<table CELLSPACING=0 CELLPADDING=5 COLS=1 WIDTH="100%" BGCOLOR="#606060" >
<tr><td><center>
<font face="Arial, Helvetica" color="#000000">
EndOfYearProject.java</font>
</center></td></tr></table>
<pre><span class="s0">package </span><span class="s1">edu</span><span class="s2">.</span><span class="s1">sdccd</span><span class="s2">.</span><span class="s1">cisc190</span><span class="s2">;</span>
<span class="s0">import </span><span class="s1">javafx</span><span class="s2">.</span><span class="s1">application</span><span class="s2">.</span><span class="s1">Application</span><span class="s2">;</span>
<span class="s0">import </span><span class="s1">javafx</span><span class="s2">.</span><span class="s1">scene</span><span class="s2">.</span><span class="s1">Scene</span><span class="s2">;</span>
<span class="s0">import </span><span class="s1">javafx</span><span class="s2">.</span><span class="s1">scene</span><span class="s2">.</span><span class="s1">canvas</span><span class="s2">.</span><span class="s1">Canvas</span><span class="s2">;</span>
<span class="s0">import </span><span class="s1">javafx</span><span class="s2">.</span><span class="s1">scene</span><span class="s2">.</span><span class="s1">canvas</span><span class="s2">.</span><span class="s1">GraphicsContext</span><span class="s2">;</span>
<span class="s0">import </span><span class="s1">javafx</span><span class="s2">.</span><span class="s1">scene</span><span class="s2">.</span><span class="s1">input</span><span class="s2">.</span><span class="s1">KeyCode</span><span class="s2">;</span>
<span class="s0">import </span><span class="s1">javafx</span><span class="s2">.</span><span class="s1">scene</span><span class="s2">.</span><span class="s1">input</span><span class="s2">.</span><span class="s1">KeyEvent</span><span class="s2">;</span>
<span class="s0">import </span><span class="s1">javafx</span><span class="s2">.</span><span class="s1">scene</span><span class="s2">.</span><span class="s1">layout</span><span class="s2">.</span><span class="s1">Pane</span><span class="s2">;</span>
<span class="s0">import </span><span class="s1">javafx</span><span class="s2">.</span><span class="s1">scene</span><span class="s2">.</span><span class="s1">paint</span><span class="s2">.</span><span class="s1">Color</span><span class="s2">;</span>
<span class="s0">import </span><span class="s1">javafx</span><span class="s2">.</span><span class="s1">scene</span><span class="s2">.</span><span class="s1">shape</span><span class="s2">.</span><span class="s1">Polygon</span><span class="s2">;</span>
<span class="s0">import </span><span class="s1">javafx</span><span class="s2">.</span><span class="s1">scene</span><span class="s2">.</span><span class="s1">text</span><span class="s2">.</span><span class="s1">Font</span><span class="s2">;</span>
<span class="s0">import </span><span class="s1">javafx</span><span class="s2">.</span><span class="s1">stage</span><span class="s2">.</span><span class="s1">Stage</span><span class="s2">;</span>
<span class="s0">import </span><span class="s1">javafx</span><span class="s2">.</span><span class="s1">animation</span><span class="s2">.</span><span class="s1">AnimationTimer</span><span class="s2">;</span>
<span class="s0">public class </span><span class="s1">EndOfYearProject </span><span class="s0">extends </span><span class="s1">Application </span><span class="s2">{</span>
<span class="s0">private int </span><span class="s1">x </span><span class="s2">= </span><span class="s3">100</span><span class="s2">, </span><span class="s1">y </span><span class="s2">= </span><span class="s3">350</span><span class="s2">;</span>
<span class="s0">private int </span><span class="s1">a1 </span><span class="s2">= </span><span class="s3">512</span><span class="s2">, </span><span class="s1">a2 </span><span class="s2">= </span><span class="s3">252</span><span class="s2">, </span><span class="s1">av1 </span><span class="s2">= </span><span class="s3">120</span><span class="s2">, </span><span class="s1">av2 </span><span class="s2">= </span><span class="s3">660</span><span class="s2">, </span><span class="s1">b </span><span class="s2">= </span><span class="s3">171</span><span class="s2">, </span><span class="s1">bv </span><span class="s2">= </span><span class="s3">190</span><span class="s2">;</span>
<span class="s0">private boolean </span><span class="s1">gameOn </span><span class="s2">= </span><span class="s0">true</span><span class="s2">, </span><span class="s1">left </span><span class="s2">= </span><span class="s0">false</span><span class="s2">, </span><span class="s1">up </span><span class="s2">= </span><span class="s0">false</span><span class="s2">, </span><span class="s1">down </span><span class="s2">= </span><span class="s0">false</span><span class="s2">, </span><span class="s1">right </span><span class="s2">= </span><span class="s0">false</span><span class="s2">;</span>
<span class="s0">private int </span><span class="s1">fails </span><span class="s2">= </span><span class="s3">0</span><span class="s2">, </span><span class="s1">level </span><span class="s2">= </span><span class="s3">1</span><span class="s2">, </span><span class="s1">coins </span><span class="s2">= </span><span class="s3">0</span><span class="s2">;</span>
<span class="s0">private boolean </span><span class="s1">coin1held </span><span class="s2">= </span><span class="s0">false</span><span class="s2">, </span><span class="s1">coin1stored </span><span class="s2">= </span><span class="s0">false</span><span class="s2">, </span><span class="s1">coin2held </span><span class="s2">= </span><span class="s0">false</span><span class="s2">, </span><span class="s1">coin2stored </span><span class="s2">= </span><span class="s0">false</span><span class="s2">;</span>
<span class="s0">private boolean </span><span class="s1">upArea </span><span class="s2">= </span><span class="s0">true</span><span class="s2">, </span><span class="s1">repeat </span><span class="s2">= </span><span class="s0">true</span><span class="s2">, </span><span class="s1">fwrd </span><span class="s2">= </span><span class="s0">true</span><span class="s2">;</span>
<span class="s0">private </span><span class="s1">Canvas canvas </span><span class="s2">= </span><span class="s0">new </span><span class="s1">Canvas</span><span class="s2">(</span><span class="s3">800</span><span class="s2">, </span><span class="s3">500</span><span class="s2">);</span>
<span class="s0">private int</span><span class="s2">[] </span><span class="s1">xPoints </span><span class="s2">= {</span><span class="s3">72</span><span class="s2">, </span><span class="s3">192</span><span class="s2">, </span><span class="s3">192</span><span class="s2">, </span><span class="s3">232</span><span class="s2">, </span><span class="s3">232</span><span class="s2">, </span><span class="s3">392</span><span class="s2">, </span><span class="s3">392</span><span class="s2">, </span><span class="s3">632</span><span class="s2">, </span><span class="s3">632</span><span class="s2">, </span><span class="s3">512</span><span class="s2">, </span><span class="s3">512</span><span class="s2">, </span><span class="s3">472</span><span class="s2">, </span><span class="s3">472</span><span class="s2">, </span><span class="s3">192</span><span class="s2">, </span><span class="s3">192</span><span class="s2">, </span><span class="s3">72</span><span class="s2">};</span>
<span class="s0">private int</span><span class="s2">[] </span><span class="s1">yPoints </span><span class="s2">= {</span><span class="s3">115</span><span class="s2">, </span><span class="s3">115</span><span class="s2">, </span><span class="s3">355</span><span class="s2">, </span><span class="s3">355</span><span class="s2">, </span><span class="s3">155</span><span class="s2">, </span><span class="s3">155</span><span class="s2">, </span><span class="s3">115</span><span class="s2">, </span><span class="s3">115</span><span class="s2">, </span><span class="s3">435</span><span class="s2">, </span><span class="s3">435</span><span class="s2">, </span><span class="s3">155</span><span class="s2">, </span><span class="s3">155</span><span class="s2">, </span><span class="s3">355</span><span class="s2">, </span><span class="s3">355</span><span class="s2">, </span><span class="s3">435</span><span class="s2">, </span><span class="s3">435</span><span class="s2">};</span>
<span class="s0">private int </span><span class="s1">numPoints </span><span class="s2">= </span><span class="s1">xPoints</span><span class="s2">.</span><span class="s1">length</span><span class="s2">;</span>
<span class="s1">@Override</span>
<span class="s0">public void </span><span class="s1">start</span><span class="s2">(</span><span class="s1">Stage primaryStage</span><span class="s2">) {</span>
<span class="s1">Pane root </span><span class="s2">= </span><span class="s0">new </span><span class="s1">Pane</span><span class="s2">();</span>
<span class="s1">root</span><span class="s2">.</span><span class="s1">getChildren</span><span class="s2">().</span><span class="s1">add</span><span class="s2">(</span><span class="s1">canvas</span><span class="s2">);</span>
<span class="s1">Scene scene </span><span class="s2">= </span><span class="s0">new </span><span class="s1">Scene</span><span class="s2">(</span><span class="s1">root</span><span class="s2">, </span><span class="s3">800</span><span class="s2">, </span><span class="s3">500</span><span class="s2">);</span>
<span class="s1">primaryStage</span><span class="s2">.</span><span class="s1">setScene</span><span class="s2">(</span><span class="s1">scene</span><span class="s2">);</span>
<span class="s1">primaryStage</span><span class="s2">.</span><span class="s1">setTitle</span><span class="s2">(</span><span class="s4">"End Of Year Project"</span><span class="s2">);</span>
<span class="s1">primaryStage</span><span class="s2">.</span><span class="s1">show</span><span class="s2">();</span>
<span class="s1">scene</span><span class="s2">.</span><span class="s1">setOnKeyPressed</span><span class="s2">(</span><span class="s0">this</span><span class="s1">::keyPressed</span><span class="s2">);</span>
<span class="s1">scene</span><span class="s2">.</span><span class="s1">setOnKeyReleased</span><span class="s2">(</span><span class="s0">this</span><span class="s1">::keyReleased</span><span class="s2">);</span>
<span class="s5">// Game loop using AnimationTimer</span>
<span class="s0">new </span><span class="s1">AnimationTimer</span><span class="s2">() {</span>
<span class="s1">@Override</span>
<span class="s0">public void </span><span class="s1">handle</span><span class="s2">(</span><span class="s0">long </span><span class="s1">now</span><span class="s2">) {</span>
<span class="s0">if </span><span class="s2">(</span><span class="s1">gameOn</span><span class="s2">) {</span>
<span class="s1">updateGame</span><span class="s2">();</span>
<span class="s1">drawGame</span><span class="s2">();</span>
<span class="s2">}</span>
<span class="s2">}</span>
<span class="s2">}.</span><span class="s1">start</span><span class="s2">();</span>
<span class="s2">}</span>
<span class="s0">private void </span><span class="s1">updateGame</span><span class="s2">() {</span>
<span class="s0">int </span><span class="s1">c </span><span class="s2">= </span><span class="s3">2</span><span class="s2">, </span><span class="s1">r </span><span class="s2">= </span><span class="s3">3</span><span class="s2">;</span>
<span class="s0">if </span><span class="s2">(</span><span class="s1">level </span><span class="s2">== </span><span class="s3">1</span><span class="s2">) {</span>
<span class="s0">if </span><span class="s2">(</span><span class="s1">repeat</span><span class="s2">) {</span>
<span class="s1">fwrd </span><span class="s2">= !(</span><span class="s1">a2 </span><span class="s2">> </span><span class="s3">512</span><span class="s2">);</span>
<span class="s2">}</span>
<span class="s0">if </span><span class="s2">(</span><span class="s1">fwrd</span><span class="s2">) {</span>
<span class="s1">a2 </span><span class="s2">+= </span><span class="s1">r</span><span class="s2">;</span>
<span class="s1">a1 </span><span class="s2">-= </span><span class="s1">r</span><span class="s2">;</span>
<span class="s2">} </span><span class="s0">else </span><span class="s2">{</span>
<span class="s1">a2 </span><span class="s2">-= </span><span class="s1">r</span><span class="s2">;</span>
<span class="s1">a1 </span><span class="s2">+= </span><span class="s1">r</span><span class="s2">;</span>
<span class="s1">repeat </span><span class="s2">= </span><span class="s1">a2 </span><span class="s2">< </span><span class="s3">252</span><span class="s2">;</span>
<span class="s2">}</span>
<span class="s0">if </span><span class="s2">(</span><span class="s1">right</span><span class="s2">) </span><span class="s1">x </span><span class="s2">+= </span><span class="s1">c</span><span class="s2">;</span>
<span class="s0">if </span><span class="s2">(</span><span class="s1">left</span><span class="s2">) </span><span class="s1">x </span><span class="s2">-= </span><span class="s1">c</span><span class="s2">;</span>
<span class="s0">if </span><span class="s2">(</span><span class="s1">up</span><span class="s2">) </span><span class="s1">y </span><span class="s2">-= </span><span class="s1">c</span><span class="s2">;</span>
<span class="s0">if </span><span class="s2">(</span><span class="s1">down</span><span class="s2">) </span><span class="s1">y </span><span class="s2">+= </span><span class="s1">c</span><span class="s2">;</span>
<span class="s2">}</span>
<span class="s2">}</span>
<span class="s0">private void </span><span class="s1">drawGame</span><span class="s2">() {</span>
<span class="s1">GraphicsContext gc </span><span class="s2">= </span><span class="s1">canvas</span><span class="s2">.</span><span class="s1">getGraphicsContext2D</span><span class="s2">();</span>
<span class="s1">gc</span><span class="s2">.</span><span class="s1">clearRect</span><span class="s2">(</span><span class="s3">0</span><span class="s2">, </span><span class="s3">0</span><span class="s2">, </span><span class="s1">canvas</span><span class="s2">.</span><span class="s1">getWidth</span><span class="s2">(), </span><span class="s1">canvas</span><span class="s2">.</span><span class="s1">getHeight</span><span class="s2">());</span>
<span class="s5">// Background</span>
<span class="s1">gc</span><span class="s2">.</span><span class="s1">setFill</span><span class="s2">(</span><span class="s1">Color</span><span class="s2">.</span><span class="s1">LIGHTBLUE</span><span class="s2">);</span>
<span class="s1">gc</span><span class="s2">.</span><span class="s1">fillRect</span><span class="s2">(</span><span class="s3">0</span><span class="s2">, </span><span class="s3">0</span><span class="s2">, </span><span class="s3">800</span><span class="s2">, </span><span class="s3">500</span><span class="s2">);</span>
<span class="s5">// Scoreboard</span>
<span class="s1">gc</span><span class="s2">.</span><span class="s1">setFill</span><span class="s2">(</span><span class="s1">Color</span><span class="s2">.</span><span class="s1">BLACK</span><span class="s2">);</span>
<span class="s1">gc</span><span class="s2">.</span><span class="s1">setFont</span><span class="s2">(</span><span class="s1">Font</span><span class="s2">.</span><span class="s1">font</span><span class="s2">(</span><span class="s4">"Times New Roman"</span><span class="s2">, </span><span class="s3">24</span><span class="s2">));</span>
<span class="s1">gc</span><span class="s2">.</span><span class="s1">fillText</span><span class="s2">(</span><span class="s4">"Level: " </span><span class="s2">+ </span><span class="s1">level</span><span class="s2">, </span><span class="s3">10</span><span class="s2">, </span><span class="s3">30</span><span class="s2">);</span>
<span class="s1">gc</span><span class="s2">.</span><span class="s1">fillText</span><span class="s2">(</span><span class="s4">"Fails: " </span><span class="s2">+ </span><span class="s1">fails</span><span class="s2">, </span><span class="s3">700</span><span class="s2">, </span><span class="s3">30</span><span class="s2">);</span>
<span class="s5">// Draw Level 1</span>
<span class="s0">if </span><span class="s2">(</span><span class="s1">level </span><span class="s2">== </span><span class="s3">1</span><span class="s2">) {</span>
<span class="s1">gc</span><span class="s2">.</span><span class="s1">setFill</span><span class="s2">(</span><span class="s1">Color</span><span class="s2">.</span><span class="s1">BLACK</span><span class="s2">);</span>
<span class="s1">gc</span><span class="s2">.</span><span class="s1">strokePolygon</span><span class="s2">(</span>
<span class="s0">new double</span><span class="s2">[]{</span><span class="s3">72</span><span class="s2">, </span><span class="s3">192</span><span class="s2">, </span><span class="s3">192</span><span class="s2">, </span><span class="s3">232</span><span class="s2">, </span><span class="s3">232</span><span class="s2">, </span><span class="s3">392</span><span class="s2">, </span><span class="s3">392</span><span class="s2">, </span><span class="s3">632</span><span class="s2">, </span><span class="s3">632</span><span class="s2">, </span><span class="s3">512</span><span class="s2">, </span><span class="s3">512</span><span class="s2">, </span><span class="s3">472</span><span class="s2">, </span><span class="s3">472</span><span class="s2">, </span><span class="s3">192</span><span class="s2">, </span><span class="s3">192</span><span class="s2">, </span><span class="s3">72</span><span class="s2">},</span>
<span class="s0">new double</span><span class="s2">[]{</span><span class="s3">115</span><span class="s2">, </span><span class="s3">115</span><span class="s2">, </span><span class="s3">355</span><span class="s2">, </span><span class="s3">355</span><span class="s2">, </span><span class="s3">155</span><span class="s2">, </span><span class="s3">155</span><span class="s2">, </span><span class="s3">115</span><span class="s2">, </span><span class="s3">115</span><span class="s2">, </span><span class="s3">435</span><span class="s2">, </span><span class="s3">435</span><span class="s2">, </span><span class="s3">155</span><span class="s2">, </span><span class="s3">155</span><span class="s2">, </span><span class="s3">355</span><span class="s2">, </span><span class="s3">355</span><span class="s2">, </span><span class="s3">435</span><span class="s2">, </span><span class="s3">435</span><span class="s2">},</span>
<span class="s1">numPoints</span><span class="s2">);</span>
<span class="s5">// Player (Mario) position</span>
<span class="s1">gc</span><span class="s2">.</span><span class="s1">setFill</span><span class="s2">(</span><span class="s1">Color</span><span class="s2">.</span><span class="s1">BLUE</span><span class="s2">);</span>
<span class="s1">gc</span><span class="s2">.</span><span class="s1">fillRect</span><span class="s2">(</span><span class="s1">x</span><span class="s2">, </span><span class="s1">y</span><span class="s2">, </span><span class="s3">20</span><span class="s2">, </span><span class="s3">20</span><span class="s2">);</span>
<span class="s5">// Goombas (Enemies)</span>
<span class="s1">gc</span><span class="s2">.</span><span class="s1">setFill</span><span class="s2">(</span><span class="s1">Color</span><span class="s2">.</span><span class="s1">BLACK</span><span class="s2">);</span>
<span class="s1">gc</span><span class="s2">.</span><span class="s1">fillOval</span><span class="s2">(</span><span class="s1">a1</span><span class="s2">, </span><span class="s1">b</span><span class="s2">, </span><span class="s3">20</span><span class="s2">, </span><span class="s3">20</span><span class="s2">);</span>
<span class="s1">gc</span><span class="s2">.</span><span class="s1">fillOval</span><span class="s2">(</span><span class="s1">a2</span><span class="s2">, </span><span class="s1">b </span><span class="s2">+ </span><span class="s3">36</span><span class="s2">, </span><span class="s3">20</span><span class="s2">, </span><span class="s3">20</span><span class="s2">);</span>
<span class="s2">}</span>
<span class="s2">}</span>
<span class="s0">private void </span><span class="s1">keyPressed</span><span class="s2">(</span><span class="s1">KeyEvent event</span><span class="s2">) {</span>
<span class="s1">KeyCode code </span><span class="s2">= </span><span class="s1">event</span><span class="s2">.</span><span class="s1">getCode</span><span class="s2">();</span>
<span class="s0">switch </span><span class="s2">(</span><span class="s1">code</span><span class="s2">) {</span>
<span class="s0">case </span><span class="s1">LEFT -> left </span><span class="s2">= </span><span class="s0">true</span><span class="s2">;</span>
<span class="s0">case </span><span class="s1">RIGHT -> right </span><span class="s2">= </span><span class="s0">true</span><span class="s2">;</span>
<span class="s0">case </span><span class="s1">UP -> up </span><span class="s2">= </span><span class="s0">true</span><span class="s2">;</span>
<span class="s0">case </span><span class="s1">DOWN -> down </span><span class="s2">= </span><span class="s0">true</span><span class="s2">;</span>
<span class="s2">}</span>
<span class="s2">}</span>
<span class="s0">private void </span><span class="s1">keyReleased</span><span class="s2">(</span><span class="s1">KeyEvent event</span><span class="s2">) {</span>
<span class="s1">KeyCode code </span><span class="s2">= </span><span class="s1">event</span><span class="s2">.</span><span class="s1">getCode</span><span class="s2">();</span>
<span class="s0">switch </span><span class="s2">(</span><span class="s1">code</span><span class="s2">) {</span>
<span class="s0">case </span><span class="s1">LEFT -> left </span><span class="s2">= </span><span class="s0">false</span><span class="s2">;</span>
<span class="s0">case </span><span class="s1">RIGHT -> right </span><span class="s2">= </span><span class="s0">false</span><span class="s2">;</span>
<span class="s0">case </span><span class="s1">UP -> up </span><span class="s2">= </span><span class="s0">false</span><span class="s2">;</span>
<span class="s0">case </span><span class="s1">DOWN -> down </span><span class="s2">= </span><span class="s0">false</span><span class="s2">;</span>
<span class="s2">}</span>
<span class="s2">}</span>
<span class="s0">public static void </span><span class="s1">main</span><span class="s2">(</span><span class="s1">String</span><span class="s2">[] </span><span class="s1">args</span><span class="s2">) {</span>
<span class="s1">launch</span><span class="s2">(</span><span class="s1">args</span><span class="s2">);</span>
<span class="s2">}</span>
<span class="s2">}</span></pre>
</body>
</html>