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///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// Copyright (c) 2016, Intel Corporation
// Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated
// documentation files (the "Software"), to deal in the Software without restriction, including without limitation
// the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to
// permit persons to whom the Software is furnished to do so, subject to the following conditions:
// The above copyright notice and this permission notice shall be included in all copies or substantial portions of
// the Software.
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO
// THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
// TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
// SOFTWARE.
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
#ifndef ISPC_UINT_IS_DEFINED
//these are defined in ISPC version 1.13.0 and later
typedef unsigned int8 uint8;
typedef unsigned int32 uint32;
typedef unsigned int64 uint64;
#endif
///////////////////////////
// generic helpers
inline float RCP(float x)
{
return 1.0f/x; // uses rcp when compiled with --opt=fast-math
//return rcp(x);
//return rcp_fast(x);
}
inline float RSQRT(float x)
{
return 1.0f/sqrt(x); // uses rsqrt when compiled with --opt=fast-math
//return rsqrt(x);
//return rsqrt_fast(x);
}
inline void swap_ints(int u[], int v[], uniform int n)
{
for (uniform int i=0; i<n; i++)
{
int t = u[i];
u[i] = v[i];
v[i] = t;
}
}
inline void swap_uints(uint32 u[], uint32 v[], uniform int n)
{
for (uniform int i=0; i<n; i++)
{
uint32 t = u[i];
u[i] = v[i];
v[i] = t;
}
}
inline float sq(float v)
{
return v*v;
}
inline int pow2(int x)
{
return 1<<x;
}
inline float clamp(float v, int a, int b)
{
return clamp(v, (float)a, (float)b);
}
// the following helpers isolate performance warnings
inline unsigned int32 gather_uint(const uniform unsigned int32* const uniform ptr, int idx)
{
return ptr[idx]; // (perf warning expected)
}
inline unsigned int32 gather_uint(const varying unsigned int32* const uniform ptr, int idx)
{
return ptr[idx]; // (perf warning expected)
}
inline int32 gather_int(const uniform int32* const uniform ptr, int idx)
{
return ptr[idx]; // (perf warning expected)
}
inline float gather_float(varying float* uniform ptr, int idx)
{
return ptr[idx]; // (perf warning expected)
}
inline void scatter_uint(uniform unsigned int32* ptr, int idx, uint32 value)
{
ptr[idx] = value; // (perf warning expected)
}
inline void scatter_int(varying int32* uniform ptr, int idx, uint32 value)
{
ptr[idx] = value; // (perf warning expected)
}
inline uint32 shift_right(uint32 v, const uniform int bits)
{
return v>>bits; // (perf warning expected)
}
///////////////////////////////////////////////////////////
// BC1/BC7 shared
struct rgba_surface
{
uint8* ptr;
int width, height, stride;
};
inline void load_block_interleaved(float block[48], uniform rgba_surface* uniform src, int xx, uniform int yy)
{
for (uniform int y = 0; y<4; y++)
for (uniform int x = 0; x<4; x++)
{
uniform unsigned int32* uniform src_ptr = (unsigned int32*)&src->ptr[(yy * 4 + y)*src->stride];
unsigned int32 rgba = gather_uint(src_ptr, xx * 4 + x);
block[16 * 0 + y * 4 + x] = (int)((rgba >> 0) & 255);
block[16 * 1 + y * 4 + x] = (int)((rgba >> 8) & 255);
block[16 * 2 + y * 4 + x] = (int)((rgba >> 16) & 255);
}
}
inline void load_block_interleaved_rgba(float block[64], uniform rgba_surface* uniform src, int xx, uniform int yy)
{
for (uniform int y=0; y<4; y++)
for (uniform int x=0; x<4; x++)
{
uniform unsigned int32* uniform src_ptr = (unsigned int32*)&src->ptr[(yy*4+y)*src->stride];
unsigned int32 rgba = gather_uint(src_ptr, xx*4+x);
block[16*0+y*4+x] = (int)((rgba>> 0)&255);
block[16*1+y*4+x] = (int)((rgba>> 8)&255);
block[16*2+y*4+x] = (int)((rgba>>16)&255);
block[16*3+y*4+x] = (int)((rgba>>24)&255);
}
}
inline void load_block_interleaved_16bit(float block[48], uniform rgba_surface* uniform src, int xx, uniform int yy)
{
for (uniform int y = 0; y<4; y++)
for (uniform int x = 0; x<4; x++)
{
uniform unsigned int32* uniform src_ptr_r = (unsigned int32*)&src->ptr[(yy * 4 + y)*src->stride + 0];
uniform unsigned int32* uniform src_ptr_g = (unsigned int32*)&src->ptr[(yy * 4 + y)*src->stride + 2];
uniform unsigned int32* uniform src_ptr_b = (unsigned int32*)&src->ptr[(yy * 4 + y)*src->stride + 4];
unsigned int32 xr = gather_uint(src_ptr_r, (xx * 4 + x) * 2);
unsigned int32 xg = gather_uint(src_ptr_g, (xx * 4 + x) * 2);
unsigned int32 xb = gather_uint(src_ptr_b, (xx * 4 + x) * 2);
block[16 * 0 + y * 4 + x] = (int)(xr & 0xFFFF);
block[16 * 1 + y * 4 + x] = (int)(xg & 0xFFFF);
block[16 * 2 + y * 4 + x] = (int)(xb & 0xFFFF);
block[16 * 3 + y * 4 + x] = 0;
}
}
inline void load_block_r_8bit(float block[16], uniform rgba_surface* uniform src, int xx, uniform int yy)
{
for (uniform int y=0; y<4; y++)
{
uniform unsigned int32* uniform src_ptr = (unsigned int32*)&src->ptr[(yy*4+y)*src->stride];
unsigned int32 rrrr = gather_uint(src_ptr, xx);
block[y*4+0] = (int)((rrrr>> 0)&255);
block[y*4+1] = (int)((rrrr>> 8)&255);
block[y*4+2] = (int)((rrrr>>16)&255);
block[y*4+3] = (int)((rrrr>>24)&255);
}
}
inline void load_block_interleaved_rg_8bit(float block[32], uniform rgba_surface* uniform src, int xx, uniform int yy)
{
for (uniform int y=0; y<4; y++)
{
uniform unsigned int32* uniform src_ptr = (unsigned int32*)&src->ptr[(yy*4+y)*src->stride];
unsigned int32 rgrg0 = gather_uint(src_ptr, xx * 2 + 0);
unsigned int32 rgrg1 = gather_uint(src_ptr, xx * 2 + 1);
// r
block[16*0+y*4+0] = (int)((rgrg0>> 0)&255);
block[16*0+y*4+1] = (int)((rgrg0>>16)&255);
block[16*0+y*4+2] = (int)((rgrg1>> 0)&255);
block[16*0+y*4+3] = (int)((rgrg1>>16)&255);
// g
block[16*1+y*4+0] = (int)((rgrg0>> 8)&255);
block[16*1+y*4+1] = (int)((rgrg0>>24)&255);
block[16*1+y*4+2] = (int)((rgrg1>> 8)&255);
block[16*1+y*4+3] = (int)((rgrg1>>24)&255);
}
}
inline void store_data(uniform uint8 dst[], int width, int xx, uniform int yy, uint32 data[], int data_size)
{
for (uniform int k=0; k<data_size; k++)
{
uniform uint32* dst_ptr = (uint32*)&dst[(yy)*width*data_size];
scatter_uint(dst_ptr, xx*data_size+k, data[k]);
}
}
inline void ssymv(float a[3], float covar[6], float b[3])
{
a[0] = covar[0]*b[0]+covar[1]*b[1]+covar[2]*b[2];
a[1] = covar[1]*b[0]+covar[3]*b[1]+covar[4]*b[2];
a[2] = covar[2]*b[0]+covar[4]*b[1]+covar[5]*b[2];
}
inline void ssymv3(float a[4], float covar[10], float b[4])
{
a[0] = covar[0]*b[0]+covar[1]*b[1]+covar[2]*b[2];
a[1] = covar[1]*b[0]+covar[4]*b[1]+covar[5]*b[2];
a[2] = covar[2]*b[0]+covar[5]*b[1]+covar[7]*b[2];
}
inline void ssymv4(float a[4], float covar[10], float b[4])
{
a[0] = covar[0]*b[0]+covar[1]*b[1]+covar[2]*b[2]+covar[3]*b[3];
a[1] = covar[1]*b[0]+covar[4]*b[1]+covar[5]*b[2]+covar[6]*b[3];
a[2] = covar[2]*b[0]+covar[5]*b[1]+covar[7]*b[2]+covar[8]*b[3];
a[3] = covar[3]*b[0]+covar[6]*b[1]+covar[8]*b[2]+covar[9]*b[3];
}
inline void compute_axis3(float axis[3], float covar[6], uniform const int powerIterations)
{
float vec[3] = {1,1,1};
for (uniform int i=0; i<powerIterations; i++)
{
ssymv(axis, covar, vec);
for (uniform int p=0; p<3; p++) vec[p] = axis[p];
if (i%2==1) // renormalize every other iteration
{
float norm_sq = 0;
for (uniform int p=0; p<3; p++)
norm_sq += axis[p]*axis[p];
float rnorm = RSQRT(norm_sq);
for (uniform int p=0; p<3; p++) vec[p] *= rnorm;
}
}
for (uniform int p=0; p<3; p++) axis[p] = vec[p];
}
inline void compute_axis(float axis[4], float covar[10], uniform const int powerIterations, uniform int channels)
{
float vec[4] = {1,1,1,1};
for (uniform int i=0; i<powerIterations; i++)
{
if (channels == 3) ssymv3(axis, covar, vec);
if (channels == 4) ssymv4(axis, covar, vec);
for (uniform int p=0; p<channels; p++) vec[p] = axis[p];
if (i%2==1) // renormalize every other iteration
{
float norm_sq = 0;
for (uniform int p=0; p<channels; p++)
norm_sq += axis[p]*axis[p];
float rnorm = RSQRT(norm_sq);
for (uniform int p=0; p<channels; p++) vec[p] *= rnorm;
}
}
for (uniform int p=0; p<channels; p++) axis[p] = vec[p];
}
///////////////////////////////////////////////////////////
// BC1/BC3 encoding
inline int stb__Mul8Bit(int a, int b)
{
int t = a*b + 128;
return (t + (t >> 8)) >> 8;
}
inline unsigned int16 stb__As16Bit(int r, int g, int b)
{
return (stb__Mul8Bit(r,31) << 11) + (stb__Mul8Bit(g,63) << 5) + stb__Mul8Bit(b,31);
}
inline unsigned int16 enc_rgb565(float c[3])
{
return stb__As16Bit((int)c[0], (int)c[1], (int)c[2]);
}
inline void dec_rgb565(float c[3], int p)
{
int c2 = (p>>0)&31;
int c1 = (p>>5)&63;
int c0 = (p>>11)&31;
c[0] = (c0<<3)+(c0>>2);
c[1] = (c1<<2)+(c1>>4);
c[2] = (c2<<3)+(c2>>2);
}
inline void pick_endpoints_dc(int c0[3], int c1[3], int block[48], int iaxis[3])
{
for (uniform int p=0; p<3; p++)
for (uniform int y=0; y<4; y++)
for (uniform int x=0; x<4; x++)
{
c0[p] += block[p*16+y*4+x];
}
for (uniform int p=0; p<3; p++)
c0[p] >>= 4;
}
inline void pick_endpoints(float c0[3], float c1[3], float block[48], float axis[3], float dc[3])
{
float min_dot = 256*256;
float max_dot = 0;
for (uniform int y=0; y<4; y++)
for (uniform int x=0; x<4; x++)
{
float dot = 0;
for (uniform int p=0; p<3; p++)
dot += (block[p*16+y*4+x]-dc[p])*axis[p];
min_dot = min(min_dot, dot);
max_dot = max(max_dot, dot);
}
if (max_dot-min_dot < 1f)
{
min_dot -= 0.5f;
max_dot += 0.5f;
}
float norm_sq = 0;
for (uniform int p=0; p<3; p++)
norm_sq += axis[p]*axis[p];
float rnorm_sq = RCP(norm_sq);
for (uniform int p=0; p<3; p++)
{
c0[p] = clamp(dc[p]+min_dot*rnorm_sq*axis[p], 0, 255);
c1[p] = clamp(dc[p]+max_dot*rnorm_sq*axis[p], 0, 255);
}
}
inline uint32 fast_quant(float block[48], int p0, int p1)
{
float c0[3];
float c1[3];
dec_rgb565(c0, p0);
dec_rgb565(c1, p1);
float dir[3];
for (uniform int p=0; p<3; p++) dir[p] = c1[p]-c0[p];
float sq_norm = 0;
for (uniform int p=0; p<3; p++) sq_norm += sq(dir[p]);
float rsq_norm = RCP(sq_norm);
for (uniform int p=0; p<3; p++) dir[p] *= rsq_norm*3;
float bias = 0.5;
for (uniform int p=0; p<3; p++) bias -= c0[p]*dir[p];
uint32 bits = 0;
uint32 scaler = 1;
for (uniform int k=0; k<16; k++)
{
float dot = 0;
for (uniform int p=0; p<3; p++)
dot += block[k+p*16]*dir[p];
int q = clamp((int)(dot+bias), 0, 3);
//bits += q<<(k*2);
bits += q*scaler;
scaler *= 4;
}
return bits;
}
inline void compute_covar_dc(float covar[6], float dc[3], float block[48])
{
for (uniform int i=0; i<6; i++) covar[i] = 0;
for (uniform int p=0; p<3; p++) dc[p] = 0;
for (uniform int k=0; k<16; k++)
{
for (uniform int p=0; p<3; p++)
dc[p] += block[k+p*16];
}
for (uniform int p=0; p<3; p++) dc[p] /= 16;
for (uniform int k=0; k<16; k++)
{
float rgb[3];
for (uniform int p=0; p<3; p++)
rgb[p] = block[k+p*16]-dc[p];
covar[0] += rgb[0]*rgb[0];
covar[1] += rgb[0]*rgb[1];
covar[2] += rgb[0]*rgb[2];
covar[3] += rgb[1]*rgb[1];
covar[4] += rgb[1]*rgb[2];
covar[5] += rgb[2]*rgb[2];
}
}
// ugly, but makes BC1 compression 20% faster overall
inline void compute_covar_dc_ugly(float covar[6], float dc[3], float block[48])
{
for (uniform int p=0; p<3; p++)
{
float acc = 0;
for (uniform int k=0; k<16; k++)
acc += block[k+p*16];
dc[p] = acc/16;
}
float covar0 = 0f;
float covar1 = 0f;
float covar2 = 0f;
float covar3 = 0f;
float covar4 = 0f;
float covar5 = 0f;
for (uniform int k=0; k<16; k++)
{
float rgb0, rgb1, rgb2;
rgb0 = block[k+0*16]-dc[0];
rgb1 = block[k+1*16]-dc[1];
rgb2 = block[k+2*16]-dc[2];
covar0 += rgb0*rgb0;
covar1 += rgb0*rgb1;
covar2 += rgb0*rgb2;
covar3 += rgb1*rgb1;
covar4 += rgb1*rgb2;
covar5 += rgb2*rgb2;
}
covar[0] = covar0;
covar[1] = covar1;
covar[2] = covar2;
covar[3] = covar3;
covar[4] = covar4;
covar[5] = covar5;
}
inline void bc1_refine(int pe[2], float block[48], unsigned int32 bits, float dc[3])
{
float c0[3];
float c1[3];
if ((bits ^ (bits*4)) < 4)
{
// single color
for (uniform int p=0; p<3; p++)
{
c0[p] = dc[p];
c1[p] = dc[p];
}
}
else
{
float Atb1[3] = {0,0,0};
float sum_q = 0;
float sum_qq = 0;
unsigned int32 shifted_bits = bits;
for (uniform int k=0; k<16; k++)
{
float q = (int)(shifted_bits&3);
shifted_bits >>= 2;
float x = 3-q;
float y = q;
sum_q += q;
sum_qq += q*q;
for (uniform int p=0; p<3; p++) Atb1[p] += x*block[k+p*16];
}
float sum[3];
float Atb2[3];
for (uniform int p=0; p<3; p++)
{
sum[p] = dc[p]*16;
Atb2[p] = 3*sum[p]-Atb1[p];
}
float Cxx = 16*sq(3)-2*3*sum_q+sum_qq;
float Cyy = sum_qq;
float Cxy = 3*sum_q-sum_qq;
float scale = 3f * RCP(Cxx*Cyy - Cxy*Cxy);
for (uniform int p=0; p<3; p++)
{
c0[p] = (Atb1[p]*Cyy - Atb2[p]*Cxy)*scale;
c1[p] = (Atb2[p]*Cxx - Atb1[p]*Cxy)*scale;
c0[p] = clamp(c0[p], 0, 255);
c1[p] = clamp(c1[p], 0, 255);
}
}
pe[0] = enc_rgb565(c0);
pe[1] = enc_rgb565(c1);
}
inline uint32 fix_qbits(uint32 qbits)
{
uniform const uint32 mask_01b = 0x55555555;
uniform const uint32 mask_10b = 0xAAAAAAAA;
uint32 qbits0 = qbits&mask_01b;
uint32 qbits1 = qbits&mask_10b;
qbits = (qbits1>>1) + (qbits1 ^ (qbits0<<1));
return qbits;
}
inline void CompressBlockBC1_core(float block[48], uint32 data[2])
{
uniform const int powerIterations = 4;
uniform const int refineIterations = 1;
float covar[6];
float dc[3];
compute_covar_dc_ugly(covar, dc, block);
float eps = 0.001;
covar[0] += eps;
covar[3] += eps;
covar[5] += eps;
float axis[3];
compute_axis3(axis, covar, powerIterations);
float c0[3];
float c1[3];
pick_endpoints(c0, c1, block, axis, dc);
int p[2];
p[0] = enc_rgb565(c0);
p[1] = enc_rgb565(c1);
if (p[0]<p[1]) swap_ints(&p[0], &p[1], 1);
data[0] = (1<<16)*p[1]+p[0];
data[1] = fast_quant(block, p[0], p[1]);
// refine
for (uniform int i=0; i<refineIterations; i++)
{
bc1_refine(p, block, data[1], dc);
if (p[0]<p[1]) swap_ints(&p[0], &p[1], 1);
data[0] = (1<<16)*p[1]+p[0];
data[1] = fast_quant(block, p[0], p[1]);
}
data[1] = fix_qbits(data[1]);
}
inline void CompressBlockBC3_alpha(float block[16], uint32 data[2])
{
float ep[2] = { 255, 0 };
for (uniform int k=0; k<16; k++)
{
ep[0] = min(ep[0], block[k]);
ep[1] = max(ep[1], block[k]);
}
if (ep[0] == ep[1]) ep[1] = ep[0]+0.1f;
uint32 qblock[2] = { 0, 0 };
float scale = 7f/(ep[1]-ep[0]);
for (uniform int k=0; k<16; k++)
{
float v = block[k];
float proj = (v-ep[0])*scale+0.5f;
int q = clamp((int)proj, 0, 7);
q = 7-q;
if (q > 0) q++;
if (q==8) q = 1;
qblock[k/8] |= q << ((k%8)*3);
}
// (could be improved by refinement)
data[0] = clamp((int)ep[0], 0, 255)*256+clamp((int)ep[1], 0, 255);
data[0] |= qblock[0]<<16;
data[1] = qblock[0]>>16;
data[1] |= qblock[1]<<8;
}
inline void CompressBlockBC4Signed(float block[16], uint32 data[2])
{
float ep[2] = { 255, 0 };
for (uniform int k=0; k<16; k++)
{
ep[0] = min(ep[0], block[k]);
ep[1] = max(ep[1], block[k]);
}
if (ep[0] == ep[1]) ep[1] = ep[0]+0.1f;
uint32 qblock[2] = { 0, 0 };
float scale = 7f/(ep[1]-ep[0]);
for (uniform int k=0; k<16; k++)
{
float v = block[k];
float proj = (v-ep[0])*scale+0.5f;
int q = clamp((int)proj, 0, 7);
q = 7-q;
if (q > 0) q++;
if (q==8) q = 1;
qblock[k/8] |= q << ((k%8)*3);
}
// (could be improved by refinement)
for (uniform int e=0; e<2; e++) ep[e] = clamp((int)ep[e] - 0x80, -128, 127);
data[0] = (0xFF & (int)ep[0]) << 8;
data[0] |= (0xFF & (int)ep[1]);
data[0] |= qblock[0]<<16;
data[1] = qblock[0]>>16;
data[1] |= qblock[1]<<8;
}
inline void CompressBlockBC1(uniform rgba_surface src[], int xx, uniform int yy, uniform uint8 dst[])
{
float block[48];
uint32 data[2];
load_block_interleaved(block, src, xx, yy);
CompressBlockBC1_core(block, data);
store_data(dst, src->width, xx, yy, data, 2);
}
inline void CompressBlockBC3(uniform rgba_surface src[], int xx, uniform int yy, uniform uint8 dst[])
{
float block[64];
uint32 data[4];
load_block_interleaved_rgba(block, src, xx, yy);
CompressBlockBC3_alpha(&block[48], &data[0]);
CompressBlockBC1_core(block, &data[2]);
store_data(dst, src->width, xx, yy, data, 4);
}
inline void CompressBlockBC4(uniform rgba_surface src[], int xx, uniform int yy, uniform uint8 dst[])
{
float block[16];
uint32 data[2];
load_block_r_8bit(block, src, xx, yy);
CompressBlockBC3_alpha(block, data);
store_data(dst, src->width, xx, yy, data, 2);
}
inline void CompressBlockBC4S(uniform rgba_surface src[], int xx, uniform int yy, uniform uint8 dst[])
{
float block[16];
uint32 data[2];
load_block_r_8bit(block, src, xx, yy);
CompressBlockBC4Signed(block, data);
store_data(dst, src->width, xx, yy, data, 2);
}
inline void CompressBlockBC5(uniform rgba_surface src[], int xx, uniform int yy, uniform uint8 dst[])
{
float block[32];
uint32 data[4];
load_block_interleaved_rg_8bit(block, src, xx, yy);
CompressBlockBC3_alpha(block, data);
CompressBlockBC3_alpha(&block[16], &data[2]);
store_data(dst, src->width, xx, yy, data, 4);
}
inline void CompressBlockBC5S(uniform rgba_surface src[], int xx, uniform int yy, uniform uint8 dst[])
{
float block[32];
uint32 data[4];
load_block_interleaved_rg_8bit(block, src, xx, yy);
CompressBlockBC4Signed(block, data);
CompressBlockBC4Signed(&block[16], &data[2]);
store_data(dst, src->width, xx, yy, data, 4);
}
export void CompressBlocksBC1_ispc(uniform rgba_surface src[], uniform uint8 dst[])
{
for (uniform int yy = 0; yy<src->height/4; yy++)
foreach (xx = 0 ... src->width/4)
{
CompressBlockBC1(src, xx, yy, dst);
}
}
export void CompressBlocksBC3_ispc(uniform rgba_surface src[], uniform uint8 dst[])
{
for (uniform int yy = 0; yy<src->height/4; yy++)
foreach (xx = 0 ... src->width/4)
{
CompressBlockBC3(src, xx, yy, dst);
}
}
export void CompressBlocksBC4_ispc(uniform rgba_surface src[], uniform uint8 dst[])
{
for (uniform int yy = 0; yy<src->height/4; yy++)
foreach (xx = 0 ... src->width/4)
{
CompressBlockBC4(src, xx, yy, dst);
}
}
export void CompressBlocksBC4S_ispc(uniform rgba_surface src[], uniform uint8 dst[])
{
for (uniform int yy = 0; yy<src->height/4; yy++)
foreach (xx = 0 ... src->width/4)
{
CompressBlockBC4S(src, xx, yy, dst);
}
}
export void CompressBlocksBC5_ispc(uniform rgba_surface src[], uniform uint8 dst[])
{
for (uniform int yy = 0; yy<src->height/4; yy++)
foreach (xx = 0 ... src->width/4)
{
CompressBlockBC5(src, xx, yy, dst);
}
}
export void CompressBlocksBC5S_ispc(uniform rgba_surface src[], uniform uint8 dst[])
{
for (uniform int yy = 0; yy<src->height/4; yy++)
foreach (xx = 0 ... src->width/4)
{
CompressBlockBC5S(src, xx, yy, dst);
}
}
///////////////////////////////////////////////////////////
// BC7 encoding
struct bc7_enc_settings
{
bool mode_selection[4];
int refineIterations[8];
bool skip_mode2;
int fastSkipTreshold_mode1;
int fastSkipTreshold_mode3;
int fastSkipTreshold_mode7;
int mode45_channel0;
int refineIterations_channel;
int channels;
};
struct bc7_enc_state
{
float block[64];
float opaque_err; // error for coding alpha=255
float best_err;
uint32 best_data[5]; // 4, +1 margin for skips
// settings
uniform bool mode_selection[4];
uniform int refineIterations[8];
uniform bool skip_mode2;
uniform int fastSkipTreshold_mode1;
uniform int fastSkipTreshold_mode3;
uniform int fastSkipTreshold_mode7;
uniform int mode45_channel0;
uniform int refineIterations_channel;
uniform int channels;
};
struct mode45_parameters
{
int qep[8];
uint32 qblock[2];
int aqep[2];
uint32 aqblock[2];
int rotation;
int swap;
};
void bc7_code_mode01237(uint32 data[5], int qep[6], uint32 qblock[2], int part_id, uniform int mode);
void bc7_code_mode45(uint32 data[5], mode45_parameters params[], uniform int mode);
void bc7_code_mode6(uint32 data[5], int qep[8], uint32 qblock[2]);
///////////////////////////
// BC7 format data
inline uniform const int* uniform get_unquant_table(uniform int bits)
{
assert(bits>=2 && bits<=4); // invalid bit size
static uniform const int unquant_table_2bits[] = { 0, 21, 43, 64 };
static uniform const int unquant_table_3bits[] = { 0, 9, 18, 27, 37, 46, 55, 64 };
static uniform const int unquant_table_4bits[] = { 0, 4, 9, 13, 17, 21, 26, 30, 34, 38, 43, 47, 51, 55, 60, 64 };
uniform const int* uniform unquant_tables[] = {unquant_table_2bits, unquant_table_3bits, unquant_table_4bits};
return unquant_tables[bits-2];
}
inline uint32 get_pattern(int part_id)
{
static uniform const uint32 pattern_table[] = {
0x50505050u, 0x40404040u, 0x54545454u, 0x54505040u, 0x50404000u, 0x55545450u, 0x55545040u, 0x54504000u,
0x50400000u, 0x55555450u, 0x55544000u, 0x54400000u, 0x55555440u, 0x55550000u, 0x55555500u, 0x55000000u,
0x55150100u, 0x00004054u, 0x15010000u, 0x00405054u, 0x00004050u, 0x15050100u, 0x05010000u, 0x40505054u,
0x00404050u, 0x05010100u, 0x14141414u, 0x05141450u, 0x01155440u, 0x00555500u, 0x15014054u, 0x05414150u,
0x44444444u, 0x55005500u, 0x11441144u, 0x05055050u, 0x05500550u, 0x11114444u, 0x41144114u, 0x44111144u,
0x15055054u, 0x01055040u, 0x05041050u, 0x05455150u, 0x14414114u, 0x50050550u, 0x41411414u, 0x00141400u,
0x00041504u, 0x00105410u, 0x10541000u, 0x04150400u, 0x50410514u, 0x41051450u, 0x05415014u, 0x14054150u,
0x41050514u, 0x41505014u, 0x40011554u, 0x54150140u, 0x50505500u, 0x00555050u, 0x15151010u, 0x54540404u,
0xAA685050u, 0x6A5A5040u, 0x5A5A4200u, 0x5450A0A8u, 0xA5A50000u, 0xA0A05050u, 0x5555A0A0u, 0x5A5A5050u,
0xAA550000u, 0xAA555500u, 0xAAAA5500u, 0x90909090u, 0x94949494u, 0xA4A4A4A4u, 0xA9A59450u, 0x2A0A4250u,
0xA5945040u, 0x0A425054u, 0xA5A5A500u, 0x55A0A0A0u, 0xA8A85454u, 0x6A6A4040u, 0xA4A45000u, 0x1A1A0500u,
0x0050A4A4u, 0xAAA59090u, 0x14696914u, 0x69691400u, 0xA08585A0u, 0xAA821414u, 0x50A4A450u, 0x6A5A0200u,
0xA9A58000u, 0x5090A0A8u, 0xA8A09050u, 0x24242424u, 0x00AA5500u, 0x24924924u, 0x24499224u, 0x50A50A50u,
0x500AA550u, 0xAAAA4444u, 0x66660000u, 0xA5A0A5A0u, 0x50A050A0u, 0x69286928u, 0x44AAAA44u, 0x66666600u,
0xAA444444u, 0x54A854A8u, 0x95809580u, 0x96969600u, 0xA85454A8u, 0x80959580u, 0xAA141414u, 0x96960000u,
0xAAAA1414u, 0xA05050A0u, 0xA0A5A5A0u, 0x96000000u, 0x40804080u, 0xA9A8A9A8u, 0xAAAAAA44u, 0x2A4A5254u
};
return gather_uint(pattern_table, part_id);
}
inline int get_pattern_mask(int part_id, int j)
{
static uniform const uint32 pattern_mask_table[] = {
0xCCCC3333u, 0x88887777u, 0xEEEE1111u, 0xECC81337u, 0xC880377Fu, 0xFEEC0113u, 0xFEC80137u, 0xEC80137Fu,
0xC80037FFu, 0xFFEC0013u, 0xFE80017Fu, 0xE80017FFu, 0xFFE80017u, 0xFF0000FFu, 0xFFF0000Fu, 0xF0000FFFu,
0xF71008EFu, 0x008EFF71u, 0x71008EFFu, 0x08CEF731u, 0x008CFF73u, 0x73108CEFu, 0x3100CEFFu, 0x8CCE7331u,
0x088CF773u, 0x3110CEEFu, 0x66669999u, 0x366CC993u, 0x17E8E817u, 0x0FF0F00Fu, 0x718E8E71u, 0x399CC663u,
0xAAAA5555u, 0xF0F00F0Fu, 0x5A5AA5A5u, 0x33CCCC33u, 0x3C3CC3C3u, 0x55AAAA55u, 0x96966969u, 0xA55A5AA5u,
0x73CE8C31u, 0x13C8EC37u, 0x324CCDB3u, 0x3BDCC423u, 0x69969669u, 0xC33C3CC3u, 0x99666699u, 0x0660F99Fu,
0x0272FD8Du, 0x04E4FB1Bu, 0x4E40B1BFu, 0x2720D8DFu, 0xC93636C9u, 0x936C6C93u, 0x39C6C639u, 0x639C9C63u,
0x93366CC9u, 0x9CC66339u, 0x817E7E81u, 0xE71818E7u, 0xCCF0330Fu, 0x0FCCF033u, 0x774488BBu, 0xEE2211DDu,
0x08CC0133u, 0x8CC80037u, 0xCC80006Fu, 0xEC001331u, 0x330000FFu, 0x00CC3333u, 0xFF000033u, 0xCCCC0033u,
0x0F0000FFu, 0x0FF0000Fu, 0x00F0000Fu, 0x44443333u, 0x66661111u, 0x22221111u, 0x136C0013u, 0x008C8C63u,
0x36C80137u, 0x08CEC631u, 0x3330000Fu, 0xF0000333u, 0x00EE1111u, 0x88880077u, 0x22C0113Fu, 0x443088CFu,
0x0C22F311u, 0x03440033u, 0x69969009u, 0x9960009Fu, 0x03303443u, 0x00660699u, 0xC22C3113u, 0x8C0000EFu,
0x1300007Fu, 0xC4003331u, 0x004C1333u, 0x22229999u, 0x00F0F00Fu, 0x24929249u, 0x29429429u, 0xC30C30C3u,
0xC03C3C03u, 0x00AA0055u, 0xAA0000FFu, 0x30300303u, 0xC0C03333u, 0x90900909u, 0xA00A5005u, 0xAAA0000Fu,
0x0AAA0555u, 0xE0E01111u, 0x70700707u, 0x6660000Fu, 0x0EE01111u, 0x07707007u, 0x06660999u, 0x660000FFu,
0x00660099u, 0x0CC03333u, 0x03303003u, 0x60000FFFu, 0x80807777u, 0x10100101u, 0x000A0005u, 0x08CE8421u
};
uint32 mask_packed = gather_uint(pattern_mask_table, part_id);
int mask0 = mask_packed&0xFFFF;
int mask1 = mask_packed>>16;
int mask = (j==2) ? (~mask0)&(~mask1) : ( (j==0) ? mask0 : mask1 );
return mask;
}
inline void get_skips(int skips[3], int part_id)
{
static uniform const int skip_table[] = {
0xf0u, 0xf0u, 0xf0u, 0xf0u, 0xf0u, 0xf0u, 0xf0u, 0xf0u, 0xf0u, 0xf0u, 0xf0u, 0xf0u, 0xf0u, 0xf0u, 0xf0u, 0xf0u,
0xf0u, 0x20u, 0x80u, 0x20u, 0x20u, 0x80u, 0x80u, 0xf0u, 0x20u, 0x80u, 0x20u, 0x20u, 0x80u, 0x80u, 0x20u, 0x20u,
0xf0u, 0xf0u, 0x60u, 0x80u, 0x20u, 0x80u, 0xf0u, 0xf0u, 0x20u, 0x80u, 0x20u, 0x20u, 0x20u, 0xf0u, 0xf0u, 0x60u,
0x60u, 0x20u, 0x60u, 0x80u, 0xf0u, 0xf0u, 0x20u, 0x20u, 0xf0u, 0xf0u, 0xf0u, 0xf0u, 0xf0u, 0x20u, 0x20u, 0xf0u,
0x3fu, 0x38u, 0xf8u, 0xf3u, 0x8fu, 0x3fu, 0xf3u, 0xf8u, 0x8fu, 0x8fu, 0x6fu, 0x6fu, 0x6fu, 0x5fu, 0x3fu, 0x38u,
0x3fu, 0x38u, 0x8fu, 0xf3u, 0x3fu, 0x38u, 0x6fu, 0xa8u, 0x53u, 0x8fu, 0x86u, 0x6au, 0x8fu, 0x5fu, 0xfau, 0xf8u,
0x8fu, 0xf3u, 0x3fu, 0x5au, 0x6au, 0xa8u, 0x89u, 0xfau, 0xf6u, 0x3fu, 0xf8u, 0x5fu, 0xf3u, 0xf6u, 0xf6u, 0xf8u,
0x3fu, 0xf3u, 0x5fu, 0x5fu, 0x5fu, 0x8fu, 0x5fu, 0xafu, 0x5fu, 0xafu, 0x8fu, 0xdfu, 0xf3u, 0xcfu, 0x3fu, 0x38u
};
int skip_packed = gather_int(skip_table, part_id);
skips[0] = 0;
skips[1] = skip_packed>>4;
skips[2] = skip_packed&15;
}
///////////////////////////
// PCA helpers
inline void compute_stats_masked(float stats[15], float block[64], int mask, uniform int channels)
{
for (uniform int i=0; i<15; i++) stats[i] = 0;
int mask_shifted = mask<<1;
for (uniform int k=0; k<16; k++)
{
mask_shifted >>= 1;
//if ((mask_shifted&1) == 0) continue;
int flag = (mask_shifted&1);
float rgba[4];
for (uniform int p=0; p<channels; p++) rgba[p] = block[k+p*16];
for (uniform int p=0; p<channels; p++) rgba[p] *= flag;
stats[14] += flag;
stats[10] += rgba[0];
stats[11] += rgba[1];
stats[12] += rgba[2];
stats[0] += rgba[0]*rgba[0];
stats[1] += rgba[0]*rgba[1];
stats[2] += rgba[0]*rgba[2];
stats[4] += rgba[1]*rgba[1];
stats[5] += rgba[1]*rgba[2];
stats[7] += rgba[2]*rgba[2];
if (channels==4)
{
stats[13] += rgba[3];
stats[3] += rgba[0]*rgba[3];
stats[6] += rgba[1]*rgba[3];
stats[8] += rgba[2]*rgba[3];
stats[9] += rgba[3]*rgba[3];
}
}
}
inline void covar_from_stats(float covar[10], float stats[15], uniform int channels)
{
covar[0] = stats[0] - stats[10+0]*stats[10+0]/stats[14];
covar[1] = stats[1] - stats[10+0]*stats[10+1]/stats[14];
covar[2] = stats[2] - stats[10+0]*stats[10+2]/stats[14];
covar[4] = stats[4] - stats[10+1]*stats[10+1]/stats[14];
covar[5] = stats[5] - stats[10+1]*stats[10+2]/stats[14];
covar[7] = stats[7] - stats[10+2]*stats[10+2]/stats[14];
if (channels == 4)
{
covar[3] = stats[3] - stats[10+0]*stats[10+3]/stats[14];
covar[6] = stats[6] - stats[10+1]*stats[10+3]/stats[14];
covar[8] = stats[8] - stats[10+2]*stats[10+3]/stats[14];
covar[9] = stats[9] - stats[10+3]*stats[10+3]/stats[14];
}