Commit c43efe3
Fix editor state always reporting stale when Unity is backgrounded (#789)
* Fix editor state always reporting stale when Unity is backgrounded
EditorStateCache.GetSnapshot() returned a cached clone with the
observed_at_unix_ms from the last OnUpdate tick. When Unity is
backgrounded, OnUpdate is throttled, so the timestamp grows stale
even though the data is current and Unity is responsive.
Now stamps the clone at serve time so the server-side staleness
check (>2s = stale) reflects when the snapshot was served, not
when the update loop last ran. This fixes ready_for_tools being
false for every backgrounded Unity editor on HTTP.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
* Only re-stamp editor state when Unity is backgrounded
Addresses CodeRabbit review feedback: the unconditional re-stamp
defeated the staleness check for genuinely unresponsive focused editors.
Now uses InternalEditorUtility.isApplicationActive to conditionally
re-stamp only when Unity is backgrounded.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
* Add /mcp-source skill and fix upstream main URL
Add Claude Code skill for switching MCP package source in Unity
projects. Fix mcp_source.py upstream main URL to include required
#main branch suffix.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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Co-authored-by: Claude Opus 4.6 <noreply@anthropic.com>1 parent 22b2d85 commit c43efe3
3 files changed
Lines changed: 96 additions & 2 deletions
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- .claude/skills/mcp-source
- MCPForUnity/Editor/Services
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