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I just wanted to know if it's possible to make strumline 0 and 2 upscroll but keep players strumline downscroll without making the notes change direction. Just as if I had upscroll enabled but only for opponents. Thank you! |
Answered by
r6915ee
Aug 6, 2026
Replies: 1 comment 3 replies
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Downscroll is currently implemented by having the Y-axis of |
3 replies
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StrumLinedirectly assigns each strum and note'scamerasfield to inherit from its owncamerasfield, so I think you should be able to do the approach you suggested. For flippingcamHUD's Y-axis, you should able to just setPlayState's own respectivedownscrollfield; the setter for that field takes care of flippingcamHUD.That being said, you might also want to set the camera's
zoomvalue to the one being used bycamHUDin thepostUpdatecallback, as by then the camera zooming the game does will have happened.